30.03.2015, 19:41
Works fine for me.
GiveDamage(playerid,"Splat");
GiveDamage(playerid,"Explosion");
GiveDamage(playerid,"Helicopter Blades");
GiveDamage(playerid,"All");
...
suggest for Anti-GM please add function emulated damage for any types. example
pawn Code:
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suggest for Anti-GM please add function emulated damage for any types. example
pawn Code:
|
https://sampforum.blast.hk/showthread.php?tid=563387
Use Slice's weaponconfig include. |
I know it's been mentioned many times before but I really would like to see some support for modifying CULL zones. The best way I can think of would be to allow us to modify the client's CULL zone file directly per the server(not the actual file, just the data) if that's even possible.
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YES. This would especially help with my current project. I could create a cull zone that rain would not affect! Also my garage system would be significantly advanced.
EDIT: Removing CULL zones would be extremely badass too! We would be able to disable tuning/paynspray garages! |
Error Install SAMP 0.3.7 - RC3 !!
Help My Pls, Print(Photo): Please, Help My !! |
Are you running any Anti-Virus? Try disabling it or whitelisting the installer. I had this problem often back when I was using McAfee.
Well objects and pickups are loaded at the same time as cull blocks and they are in the same files. I would only need it in OnGameModeInit anyways. |
YES. This would especially help with my current project. I could create a cull zone that rain would not affect! Also my garage system would be significantly advanced.
EDIT: Removing CULL zones would be extremely badass too! We would be able to disable tuning/paynspray garages! |