06.04.2015, 09:49
This is a base map for TDM servers....
My 1st Release On SAMP Forum
I Made it Long Ago and used it as a base in my Server..as i closed my server Im releasing my Map:
Screens:(Sorry For Less and bad Screens)
im a basic mapper not the professional one..
Please Dont care Screens as they are bad...sooo please try it on your Own
My 1st Release On SAMP Forum
I Made it Long Ago and used it as a base in my Server..as i closed my server Im releasing my Map:
Screens:(Sorry For Less and bad Screens)
Код:
AddStaticVehicleEx(433,2329.1001000,591.0999800,8.4000000,178.0000000,95,10,15); //Barracks AddStaticVehicleEx(470,2320.8999000,592.0999800,7.7000000,180.0000000,95,10,15); //Patriot AddStaticVehicleEx(411,2313.5000000,592.7000100,7.6000000,176.0000000,32,32,15); //Infernus AddStaticVehicleEx(560,2304.8999000,592.4000200,7.6000000,178.0000000,77,98,15); //Sultan AddStaticVehicleEx(598,2261.1999500,573.5999800,8.0000000,270.0000000,-1,-1,15); //Police Car (LVPD) AddStaticVehicleEx(599,2261.0000000,577.2000100,8.0000000,272.0000000,-1,-1,15); //Police Ranger AddStaticVehicleEx(490,2260.8999000,559.7000100,7.9000000,270.0000000,-1,-1,15); //FBI Rancher AddStaticVehicleEx(528,2261.1001000,555.7999900,8.0000000,270.0000000,-1,-1,15); //FBI Truck AddStaticVehicleEx(461,2326.8999000,554.9000200,7.5000000,0.0000000,32,32,15); //PCJ-600 AddStaticVehicleEx(522,2324.6001000,554.5999800,7.4000000,0.0000000,48,79,15); //NRG-500 AddStaticVehicleEx(468,2322.3999000,554.2000100,7.5000000,0.0000000,215,142,15); //Sanchez AddStaticVehicleEx(586,2320.3000500,554.2999900,7.4000000,0.0000000,105,88,15); //Wayfarer AddStaticVehicleEx(427,2315.8999000,556.7000100,8.0000000,0.0000000,-1,-1,15); //Enforcer AddStaticVehicleEx(487,2344.8999000,517.5999800,20.2000000,90.0000000,93,126,15); //Maverick AddStaticVehicleEx(497,2343.6999500,499.6000100,20.4000000,90.0000000,-1,-1,15); //Police Maverick AddStaticVehicleEx(548,2324.1999500,508.1000100,22.1000000,90.0000000,245,245,15); //Cargobob AddStaticVehicleEx(493,2281.6001000,534.2000100,0.0000000,90.0000000,37,37,15); //Jetmax AddStaticVehicleEx(430,2378.6999500,538.0000000,0.0000000,270.0000000,157,152,15); //Predator AddStaticVehicleEx(447,2307.6999500,557.7999900,8.1000000,0.0000000,32,32,15); //Seasparrow AddStaticVehicleEx(476,2397.5000000,633.2000100,11.8000000,88.0000000,19,69,15); //Rustler CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); // CreateDynamicObject(1337,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //
im a basic mapper not the professional one..
Please Dont care Screens as they are bad...sooo please try it on your Own