difference between 0.3x and 0.3z lagshot
#1

me and a few friends have been playing some lagshot lately and everyone said is was weird.
so is there really a difference between 0.3x and 0.3z lagshot?
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#2

Yeah, definitely. People now can use aim bots with ease.
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#3

we are playing private 4vs4 so aimbots arent a problem
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#4

If you have lagcomp mode off nothing should be changed - the new OnPlayerWeaponShot won't even work. Simply put "lagcomp 0" in server.cfg and the lag compensation will be off - acting as if nothing had changed between 0.3x and 0.3z.
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#5

Quote:
Originally Posted by Diabloa
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Yeah, definitely. People now can use aim bots with ease.
Ive already mentioned that a couple of times in the original discussion.Most pre-0.3z Aimbots had automatic lag compensation implemented, meaning the aim bot aimed at the mathematically exact position to hit the player, better than any pro-lagshooter could ever do it. Its still as easy as before to use an aimbot, but indeed the difference between a skilled player and a cheater is less drastic with lag compensation.

OT: The main difference is that 0.3z allows enabling lag compensation, so you dont have to shoot in front of players but can aim directly at them. Most people prefer that, as this is how online shooters should work to give equal chances, but some stick with the old lagshooting.
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#6

ok so it's the same
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#7

No, its a huge difference. Re-read.
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#8

i know that you can enable and disale Lagshooting in 0.3z but my question was if the method of Lag shooting has changed so if you have to aim differently 0.3z without lag compensation than in 0.3x

and i also konw that there were aimbots before and after 0.3z
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