27.03.2015, 00:38
Hello, iam having a problem with a checkpoint.. Here's my explanation .. I type /harvest then the first checkpoint appear after i go to that checkpoint it disappears then the second checkpoint do not appear.. What should i do? Here's the code..
Code:
#include <a_samp> #define COLOR_DARKGOLD 0x808000AA #define COLOR_RED 0xFF0000AA #define COLOR_YELLOW 0xFFFF00AA new HarvestJob[256]; public OnFilterScriptInit() { AddStaticVehicle(532,-488.9691,-1454.4095,13.6985,176.1319,0,0); // Harvest } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/harvest", cmdtext, true, 10) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { HarvestJob[playerid] = 1; SendClientMessage(playerid,COLOR_RED,"You're now a harvester!"); SetPlayerCheckpoint(playerid,-484.5330,-1480.2612,13.9457,10); SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!"); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job"); } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { SendClientMessage(playerid, COLOR_RED, "* You can start the harvester job by using /harvest"); } return 0; } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532) { if(HarvestJob[playerid] == 1){ HarvestJob[playerid] = 2; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-488.9691,-1454.4095,13.6985,10); SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!"); return 1; } if(HarvestJob[playerid] == 2){ HarvestJob[playerid] = 3; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-491.1559,-1590.0781,6.0986,10); return 1; } if(HarvestJob[playerid] == 3){ HarvestJob[playerid] = 4; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-517.1489,-1494.8715,10.6554,10); return 1; } if(HarvestJob[playerid] == 4){ HarvestJob[playerid] = 5; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-537.1957,-1495.2427,9.5398,10); return 1; } if(HarvestJob[playerid] == 5){ HarvestJob[playerid] = 6; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-538.4468,-1594.6807,7.9598,10); return 1; } if(HarvestJob[playerid] == 6){ HarvestJob[playerid] = 7; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-562.2611,-1505.3055,8.7389,10); return 1; } if(HarvestJob[playerid] == 7){ HarvestJob[playerid] = 0; DisablePlayerCheckpoint(playerid); SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $750 for your work!"); GivePlayerMoney(playerid,750); } } return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { if(HarvestJob[playerid] > 0) { SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed."); DisablePlayerCheckpoint(playerid); HarvestJob[playerid] = 0; } }