27.03.2015, 00:38
Hello, iam having a problem with a checkpoint.. Here's my explanation .. I type /harvest then the first checkpoint appear after i go to that checkpoint it disappears then the second checkpoint do not appear.. What should i do? Here's the code..
Code:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new HarvestJob[256];
public OnFilterScriptInit()
{
AddStaticVehicle(532,-488.9691,-1454.4095,13.6985,176.1319,0,0); // Harvest
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/harvest", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
HarvestJob[playerid] = 1;
SendClientMessage(playerid,COLOR_RED,"You're now a harvester!");
SetPlayerCheckpoint(playerid,-484.5330,-1480.2612,13.9457,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
return 1;
}
SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
SendClientMessage(playerid, COLOR_RED, "* You can start the harvester job by using /harvest");
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
if(HarvestJob[playerid] == 1){
HarvestJob[playerid] = 2;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-488.9691,-1454.4095,13.6985,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
return 1;
}
if(HarvestJob[playerid] == 2){
HarvestJob[playerid] = 3;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-491.1559,-1590.0781,6.0986,10);
return 1;
}
if(HarvestJob[playerid] == 3){
HarvestJob[playerid] = 4;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-517.1489,-1494.8715,10.6554,10);
return 1;
}
if(HarvestJob[playerid] == 4){
HarvestJob[playerid] = 5;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-537.1957,-1495.2427,9.5398,10);
return 1;
}
if(HarvestJob[playerid] == 5){
HarvestJob[playerid] = 6;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-538.4468,-1594.6807,7.9598,10);
return 1;
}
if(HarvestJob[playerid] == 6){
HarvestJob[playerid] = 7;
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-562.2611,-1505.3055,8.7389,10);
return 1;
}
if(HarvestJob[playerid] == 7){
HarvestJob[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $750 for your work!");
GivePlayerMoney(playerid,750);
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(HarvestJob[playerid] > 0)
{
SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
DisablePlayerCheckpoint(playerid);
HarvestJob[playerid] = 0;
}
}


