[FilterScript] De4dpOol's Rappelling System (Fully Automatic)
#1

Introduction:
I got the idea of creating it after I saw Karan007's FS, I was good but I didn't liked to use commands for starting and stopping Rappelling. So, I created my own with some basic knowledge.

How Does It Work?:
Press Jump key and if you are falling, or going to fall after the jump, rappelling will start. When you reach the ground it will stop automatically. You can also rappel from Maverick by pressing jump key if you are not driver.

Video:
Adding new one showing all the updated features soon.

Download:


Requirements:
Southclaw's Line Library Include (It requires Y_iterate and Streamer)
Zeex's Command Processor (ZCMD)

Bugs:
None. Let me know if there are any.
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#2

Thanks alot bro I was searching for something like this.....Great Work Man keep it UP!
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#3

Awesome Work dude..
+Rep
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#4

#include <line>

What's the usage of this include?

GetPlayerHealth(playerid, PlayerHealth[playerid]);
SetPlayerHealth(playerid, 999999.0);

So when player lands, he gets 999999. hp?

LandingChecker[playerid] = SetTimerEx("FallingChecker",500,1,"i",playerid);

0.5 second timer...

Improve this..
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#5

Quote:
Originally Posted by DeitY
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#include <line>

What's the usage of this include?

GetPlayerHealth(playerid, PlayerHealth[playerid]);
SetPlayerHealth(playerid, 999999.0);

So when player lands, he gets 999999. hp?

LandingChecker[playerid] = SetTimerEx("FallingChecker",500,1,"i",playerid);

0.5 second timer...

Improve this..
1. Line.inc is line segment library, used to create a line of rope object.
2. SetPlayerHealth(playerid, 999999.0); Is to make the player immortal so that he won't die on landing, his real health is given to him after landing.
3. Yes a 0.5 second timer, so what? Try less and it will not work as it compares the two position of player. Larger value will take time in stopping rappelling.
4. I see nothing to improve :/ Except rope's position. I will improve it soon.
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#6

Quote:
Originally Posted by De4dpOol
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1. Line.inc is line segment library, used to create a line of rope object.
2. SetPlayerHealth(playerid, 999999.0); Is to make the player immortal so that he won't die on landing, his real health is given to him after landing.
3. Yes a 0.5 second timer, so what? Try less and it will not work as it compares the two position of player. Larger value will take time in stopping rappelling.
4. I see nothing to improve :/ Except rope's position. I will improve it soon.
Hmm, sure, i'll now test this and let you know about the results!
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#7

Good job bro
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#8

Nice dude keep it !
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#9

- Already released on off topic section.
OP: not bad
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#10

Quote:
Originally Posted by karan007
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Good job bro
Thanks to you man for the idea

Quote:
Originally Posted by Wassimo
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Nice dude keep it !
Thank you

Quote:
Originally Posted by StuartIndia
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- Already released on off topic section.
OP: not bad
The one which is using MapAndreas plugin? If yes, I don't see any need of using MapAndreas. Thanks anyway.
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#11

Its nice, but it needs some improvements ,like

If he leaves maverick or police maverick, to activate rappel. Also if u fall from building rappel activates, or if you are jetpack and jump from air also rappels activates.

could be nice also some timer, for example once he hits ground, rappel auto deactivates, and can activate only in maverick/some airplane

and if he is a driver and tryes to leave also rappel activates, so could be nice for passangers only!

Looking forward for more info

Thanks!
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#12

Quote:
Originally Posted by DeitY
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Its nice, but it needs some improvements ,like

If he leaves maverick or police maverick, to activate rappel. Also if u fall from building rappel activates, or if you are jetpack and jump from air also rappels activates.

could be nice also some timer, for example once he hits ground, rappel auto deactivates, and can activate only in maverick/some airplane

and if he is a driver and tryes to leave also rappel activates, so could be nice for passangers only!

Looking forward for more info

Thanks!
I haven't got it. You mean you exit heli/plane rappel activates. You fall and rappel activates, you leave jetpack and fall and rappel activates. Isn't what it is supposed to do?

A timer to deactivate it?
Anyway, I liked a part of your idea. In the next version I will add a key like, You press jump rappel activates and you land and rappel deactivates.
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#13

Suggestion
Why u don't make like this that when we press numpad 5 or any button from maverick and it goes down with rope? isn't it good?
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#14

Quote:
Originally Posted by Humza
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Suggestion
Why u don't make like this that when we press numpad 5 or any button from maverick and it goes down with rope? isn't it good?
Its a good suggestion, I will make it in next version.
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#15

Nice man.
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#16

Wow, that's cool !!
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#17

nIce
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#18

Quote:
Originally Posted by [ND]xXZeusXx.
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Nice man.
Thanks

Quote:
Originally Posted by Mya
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Wow, that's cool !!
Thank you.

Quote:
Originally Posted by PiIIoW
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nIce
Thanks mate

Updated the script:
> Now you can rappel by using Jump Key.
> Now you can Rappel from Maverick by pressing Jump Key, if you are not the pilot. (Haven't tested, please someone tell me if it does not work)
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#19

Good job again
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#20

Quote:
Originally Posted by De4dpOol
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Updated the script:
> Now you can rappel by using Jump Key.
> Now you can Rappel from Maverick by pressing Jump Key, if you are not the pilot. (Haven't tested, please someone tell me if it does not work)
I will try and let u knw :P
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