R12 released!
Updates:
- Added SetPlayerPosForPlayer*, SetPlayerRotationQuatForPlayer*
- Added GetPlayerSurfingPlayerObjectID
- Added GetObjectType
- Added functions which support inline formatting: SendClientMessagef, SendClientMessageToAllf, GameTextForPlayerf, GameTextForAllf, SendPlayerMessageToPlayerf, SendPlayerMessageToAllf, SendRconCommandf
- Added IsValidServerRule , GetServerRuleFlags
- ModifyFlag renamed to SetServerRuleFlags
- You can change YSF tickrate in pawn or you can disable update checks totaly within YSF(set tick rate to -1)
- Fixed gang zone overlapping bug when you show a visible gang zone for player
- Fixed OnServerMessage on linux
* If you want to set player position/rotation (in quat) for another player then you need to set latest parameter (forcesync) to 1. While ths parameter is 1, target player position will be changed to custom position in network packet. So this player won't able to move just stay at same position for given player. If you want to disable it, then just set forcesync to 0 and done.
Download:
https://github.com/kurta999/YSF/releases/tag/R12 - Please only use it with 0.3z R4 otherwise it will crash, maybe.
Thanks to Gamer_Z & ****** to help hooking RakPeer:Send.