09.03.2015, 16:44
Quote:
|
C:\Users\server\Desktop\NVCNR\NVCNR-0.3z\pawno\include\a_vshot.inc(27 : error 017: undefined symbol "BULLET_HIT_TYPE_VEHICLE" |
Код:
forward OnPlayerShootVehiclePart(playerid, weaponid, vehicleid,hittype);
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
switch(hittype)
{
case BULLET_HIT_TYPE_VEHICLE:
{
new Float:fSet[9];
new modelid = GetVehicleModel(hitid);
GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_PETROLCAP,fSet[0], fSet[1], fSet[2]);
GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_WHEELSFRONT, fSet[3], fSet[4], fSet[5]);
GetVehicleModelInfo(modelid, VEHICLE_MODEL_INFO_WHEELSREAR, fSet[6], fSet[7], fSet[8]);
if(fX >= VehicleShotInfo[modelid-400][VS_PetrolX]-0.15 && fX <= VehicleShotInfo[modelid-400][VS_PetrolX]+0.15 && fY >= VehicleShotInfo[modelid-400][VS_PetrolY]-0.15 && fY <= VehicleShotInfo[modelid-400][VS_PetrolY]+0.15 && fZ >= VehicleShotInfo[modelid-400][VS_PetrolZ]-0.15 && fZ <= VehicleShotInfo[modelid-400][VS_PetrolZ]+0.15)
{
if(EnablePetrolCapExplosionVar==1)
{
new Float:vPosx,Float:vPosy,Float:vPosz;
GetVehiclePos(hitid, vPosx,vPosy,vPosz);
CreateExplosion(vPosx,vPosy,vPosz, 3, 30.0);
SetVehicleToRespawn(hitid);
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_PETROL_TANK);
}
else if(fX >= fSet[3]-2.4 && fX <= fSet[3] && fY >= fSet[4]-0.4 && fY <= fSet[4]+0.4 && fZ >= fSet[5]-0.4 && fZ <= fSet[5]+0.4)
{
if(EnableWheelTirePopVar==1)
{
if(GetVehicleTireStatus(hitid,VEHICLE_LEFT_FRONT_WHEEL)==0)
{
SetVehicleTireStatus(hitid,VEHICLE_LEFT_FRONT_WHEEL);
}
//else SendClientMessage(playerid,-1,"This tire is already popped!");
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_LEFT_FRONT_WHEEL);
}
else if(fX >= fSet[3]-0.4 && fX <= fSet[3]+0.4 && fY >= fSet[4]-0.4 && fY <= fSet[4]+0.4 && fZ >= fSet[5]-0.4 && fZ <= fSet[5]+0.4)
{
if(EnableWheelTirePopVar==1)
{
if(GetVehicleTireStatus(hitid,VEHICLE_RIGHT_FRONT_WHEEL)==0)
{
SetVehicleTireStatus(hitid,VEHICLE_RIGHT_FRONT_WHEEL);
}
//else SendClientMessage(playerid,-1,"This tire is already popped!");
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_RIGHT_FRONT_WHEEL);
}
else if(fX >= fSet[6]-2.4 && fX <= fSet[6] && fY >= fSet[7]-0.4 && fY <= fSet[7]+0.4 && fZ >= fSet[8]-0.4 && fZ <= fSet[8]+0.4)
{
if(EnableWheelTirePopVar==1)
{
if(GetVehicleTireStatus(hitid,VEHICLE_LEFT_BACK_WHEEL)==0)
{
SetVehicleTireStatus(hitid,VEHICLE_LEFT_BACK_WHEEL);
}
//else SendClientMessage(playerid,-1,"This tire is already popped!");
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_LEFT_BACK_WHEEL);
}
else if(fX >= fSet[6]-0.4 && fX <= fSet[6]+0.4 && fY >= fSet[7]-0.4 && fY <= fSet[7]+0.4 && fZ >= fSet[8]-0.4 && fZ <= fSet[8]+0.4)
{
if(EnableWheelTirePopVar==1)
{
if(GetVehicleTireStatus(hitid,VEHICLE_RIGHT_BACK_WHEEL)==0)
{
SetVehicleTireStatus(hitid,VEHICLE_RIGHT_BACK_WHEEL);
}
//else SendClientMessage(playerid,-1,"This tire is already popped!");
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_RIGHT_BACK_WHEEL);
}
if(EnableVehicleDamageVar==1)
{
if(IsVehicleOccupied(hitid)==0)
{
new Float:vHP;
GetVehicleHealth(hitid,vHP);
SetVehicleHealth(hitid,vHP-WeaponShotInfo[GetPlayerWeapon(playerid)-22][WS_Damage]);
}
}
CallLocalFunction("OnPlayerShootVehiclePart", "iiii", playerid, weaponid, hitid,BULLET_HIT_BODY);
}
}
#if defined hook_OnPlayerWeaponShot
hook_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif
return 1;
}
#if defined _ALS_OnPlayerWeaponShot
#undef OnPlayerWeaponShot
#else
#define _ALS_OnPlayerWeaponShot
#endif
#define OnPlayerWeaponShot hook_OnPlayerWeaponShot
#if defined hook_OnPlayerWeaponShot
forward hook_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif
public OnVehicleSpawn(vehicleid)
{
VehicleTire[vehicleid][0]=0;
VehicleTire[vehicleid][1]=0;
VehicleTire[vehicleid][2]=0;
VehicleTire[vehicleid][3]=0;
#if defined hook_OnVehicleSpawn
hook_OnVehicleSpawn(vehicleid);
#endif
return 1;
}


: error 017: undefined symbol "BULLET_HIT_TYPE_VEHICLE"