07.03.2015, 02:32
Hola, mi crashdetect me detecta lo siguiente: [debug] AMX backtrace:
[debug] #0 003ea82c in severTimers () at C:\Users...:57713
[debug] #1 003ea36c in public severTimers@_yT () at C:\Users...:57694
Ahi les marque las lineas donde supuestamente pasa algo.
Muchas gracias.
[debug] #0 003ea82c in severTimers () at C:\Users...:57713
[debug] #1 003ea36c in public severTimers@_yT () at C:\Users...:57694
Код:
timer severTimers[1000]() // Linea 57694 { if(iAdverTimer >= 1) --iAdverTimer; foreach(Player, i) { SyncPlayerTime(i); if(IsPlayerConnectedEx(i)) { if(Tied[i] > 0) TogglePlayerControllable(i, 0); if(GetPVarInt(i, "EMSAttempt") == -1) ApplyAnimation(i, "CRACK", "crckidle1",4.0,0,1,1,1,-1); if(CellTime[i] > 0) { if (CellTime[i] == cchargetime) { CellTime[i] = 1; if(Mobile[Mobile[i]] == i) { CallCost[i] = CallCost[i]+callcost; } } CellTime[i]++; if(Mobile[Mobile[i]] == -1 && CellTime[i] == 5) // linea 57713 { if(IsPlayerConnectedEx(Mobile[i])) { new called[MAX_PLAYER_NAME], string[96]; GetPlayerName(Mobile[i], called, sizeof(called)); format(string, sizeof(string), "* El telйfono de %s esta sonando", called); ProxDetector(30.0, Mobile[i], string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } } } if(CellTime[i] == 0 && CallCost[i] > 0) { new string[64]; format(string, sizeof(string), "~w~Costo de llamada %d",CallCost[i]); GameTextForPlayer(i, string, 5000, 1); GivePlayerCash(i, -CallCost[i]); CallCost[i] = 0; } for(new h = 0; h < sizeof(Points); h++) { if(IsPlayerInRangeOfPoint(i, 2.0, Points[h][Pointx], Points[h][Pointy], Points[h][Pointz])){ if(Points[h][Type] == 3 && Info[i][pPot] < 3){ GameTextForPlayer(i, "~w~Usa /comprarhierba para comprar algo de ~n~~r~hierba", 5000, 5); } else if(Points[h][Type] == 1 && GetPVarInt(i, "Packages") == 0){ GameTextForPlayer(i, "~w~Usa /materiales para comprar ~n~~r~paquetes de materiales.", 5000, 5); } else if(Points[h][Type] == 4){ GameTextForPlayer(i, "~w~Usa /comprarcrack para comprar ~n~algo de ~r~crack", 5000, 5); } else if(Points[h][Type] == 5){ GameTextForPlayer(i, "~w~Usa /paquete para comprar un ~n~~r~paquete de droga", 5000, 5); } } } if(TaxiDriver[i] != -1) { if(GetPlayerVehicleID(i) == GetPlayerVehicleID(TaxiDriver[i]) ) { if(TaxiTiempo[i] >= 31) { TaxiTiempo[i] = 1; TaxiCosto[i] += TaxiTarifa[TaxiDriver[i]]; } TaxiTiempo[i] += 1; new string[80]; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~y~%d Seg ~w~- $%d", TaxiTiempo[i], TaxiCosto[i]); GameTextForPlayer(i, string, 1200, 3); GameTextForPlayer(TaxiDriver[i], string, 1200, 3); if(TaxiCosto[i] > GetPlayerCash(i)) { RemovePlayerFromVehicle(i); new Float:slx, Float:sly, Float:slz; GetPlayerPos(i, slx, sly, slz); SetPlayerPos(i, slx, sly, slz + 2); GameTextForPlayer(i, "~r~No tienes mбs dinero para pagar el taxi!", 4000, 4); } } } if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) SetPlayerArmedWeapon(i, 0); else if(Info[i][pWeapons][4] == 0) SetPlayerArmedWeapon(i, 0); else SetPlayerArmedWeapon(i, 29); } if(GetPlayerSpecialAction(i) == SPECIAL_ACTION_USEJETPACK && JetPack[i] == 0 && Info[i][pAdmin] < 4) { new string[74 + MAX_PLAYER_NAME]; format( string, sizeof( string ), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) es posible que use Cheat de JetPack .", GetPlayerNameEx(i), i); ABroadCast( COLOR_YELLOW, string, 2 ); format(string, sizeof(string), "%s (ID %d) es posible que use Cheat de JetPack.", GetPlayerNameEx(i), i); Log("logs/hack.log", string); } if(IsPlayerInRangeOfPoint(i, 2, 1544.2, -1353.4, 329.4)) { GivePlayerValidWeapon(i, 46, 1); } } } }
Muchas gracias.