06.03.2015, 18:59
(
Последний раз редактировалось Sc0pion; 14.03.2015 в 20:16.
)
Fixed!
if(targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_RED, "[ ERROR: Player is not online ]");
if(!IsPlayerConnected(target)) return SendClientMessage(playerid, COLOR_RED, "[ ERROR: Player is not online ]");