[Plugin] Vectoral Pawn - STL Data containers for pawn
#21

Can anybody help me? Please.
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#22

Very nice job man!!
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#23

Nice job
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#24

Awesome! Thanks for this sir.
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#25

That is really inspiring work.
This is the way to expose your ideas...Thanks man...
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#26

Thanks you so much !
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#27

Quote:
Originally Posted by Gamer_Z
View Post
Why isn't anything implemented that allows to loop a map?
Store your map keys in a vector
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#28

any sample pwn or amx?
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#29

show my example with array big size use.
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#30

Plugin didn't work in sa-mp 0.3.7 RC1.
Code:
SA-MP Dedicated Server
----------------------
v0.3.7-RC1, ©2005-2015 SA-MP Team

[21:22:07] filterscripts = ""  (string)
[21:22:07] weburl = "www.sa-mp.com"  (string)
[28/02/2015 21:22:07] 
[28/02/2015 21:22:07] Server Plugins
[28/02/2015 21:22:07] --------------
[28/02/2015 21:22:07]  Loading plugin: CVector
[28/02/2015 21:22:07]   Failed.
[28/02/2015 21:22:07]  Loaded 0 plugins.

[28/02/2015 21:22:07] 
[28/02/2015 21:22:07] Filterscripts
[28/02/2015 21:22:07] ---------------
[28/02/2015 21:22:07]   Loaded 0 filterscripts.
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#31

Use the other one then, it works on 0.3.7 I tested.
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#32

sample script needed ^^
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#33

Hey!

I noticed the plugin does not free the memory after deleting elements out of multimaps. Is anyone actually using this plugin? Does anyone else noticed it?

When adding eg. 5000 elements to one key, clear the multimap und reinsert 5000 elements the time needed to add everything explores from around 8sec to 26-27sec.

Can anyone help me or has an idee?

about me: i am not a c++ expert, but i am able to use and understand some keywords
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#34

Sorry for Bump, but I need fix for delete vectors. If Autor of this plugin is still here, please answer.
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#35

Woaw, why have I never come across this plugin...
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#36

Quote:
Originally Posted by Freaksken
View Post
Woaw, why have I never come across this plugin...
I'm just asking myself the same lol. This is absolutely a must have, and deserves to be bumped to the first position in this section.
Btw, I suggest the author to use pawn tags on the natives, just so you can detect mismatches at compile time.
Edit: I'm getting a "File or function is not found" (the plugin is in the correct directory and in the server cfg). Anyone else?
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#37

For a more complete and up-to-date library that covers roughly the same functionality, I recommend PawnPlus.
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