What do you need when before making a server?
#1

This thread is just to know what I'll need if I try make a server:
E.G: Scripters, Script, Host etc. Please list below
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#2

Support from others.
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#3

Time and effort. Although you wouldn't think it, it is very time consuming scripting a server & UCP (if you are planning on using one)
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#4

Patience.
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#5

A brain.
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#6

Support > Script > Host > Forum
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#7

Patience, good scripting knowledge, and a saving system you know how to use.
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#8

A name that is reasy to remember

You want to try have a name that is somewhat catchy and easy to remember. Your community members will thank you for it one day.

An optimized and well thought-out experience

You want to not only create a neat script that functions according to your desires, but you want to do some research. How have other communities(if applicable) managed the same scenario? Don't rename your commands just for the sake of being different. Please remember that a lot of the users have habbits and you want to encourage them. Also, at the same time, you want to guide your players THROUGH your server and its features. Don't simply make a script and drop the player into the unknown and be like, go figure it out.

A good sense of english

This one only applies for an english community, but I'm sick and tired of seeing communities with horrible grammar. It hurts my eyes.

Developers who don't simply copy paste

You need developers who clearly understand the material. Don't just seek for developers who take the majority(80%) of their code from this website and simply copy and paste it and adjust it a little to make it work with your own systems, because they will rely solely on this community to create the features in the first place. They should be well versed in the pawn language pdf and other important resources required to handle and write proper code.

Security awareness

Often, communities lack security awareness. What I mean is, they develop a UCP but never actually know that there are things such as XSS, RFI, LFI, SQL Injections and more. Your community entrusts you with their personal data. A lot of users will use their common password that they have grown used to and use at other places. Protect their data.

A mature and supportive staff

You need mature players who are seasoned enough to know the ropes of the game you're offering. You want them to be able to support your players and that are willing to go the extra mile simply to make a new player understand the ropes. This is especially important when a new player joins your community and is unaware of the rules and simply creates a bad experience for others. The common mistake most communities make is get rid of such players, however I encourage you to teach them. This will build a strong image of your community and create more advertisement, by having loyal players that believe in you.

Keep it interesting

Especially the beginning of a community can be boring. Not enough players, nothing to really do, the community lacks people. Everything seems unbearable and there is really not much of a point to play. This is among the hardest challenges you'll face. You have to think of ways to keep your community going. This is extremely crucial.

A community

You need a community. People that play and enjoy your game. They are the key ingredient. You can have a crappy script, but a great community. Do not underestimate their value. Every single one of these players should be treated as a customer. You want to make sure your product is not the only thing you have to offer. Keeping a good image and having loyal customers goes a long way. Apple does this pretty well. They overprice their hardware but their image easily makes up for that. You see what I am trying to get at?

Creativity

This one is really broad and I couldn't even begin to cover it all, but in general, you need to be creative in all departments of your community. Be it events, features, factions, roleplay oppertunities, deathmatch oppertunities.. it really depends entirely on your server.

Intelligence, common sense and a well versed knowledge of all areas in your community

This is probably one of the most violated things. You want to know scripting enough to be able to judge your scripters performance. You want to know enough about administrating to see if your administrators are doing their job well. You want to know enough about security to ensure you aren't hiring security unaware scripters. Be mindful! A lot of scripters are good but are oblivious to security! Know where your data is stored and how. How your server operates. Have some technical knowledge. Have a sense of human relation and possibly some background information into marketing. A lot of the skills there come in handy in running a community and lots more.

I am sure I missed a few key elements, but these are the ones I can think of now. I've gathered this and probably more from running roughly fourty or more of my own communities. The more experience I had, the more successful the communities. This is a really hard thing to do, especially since there are already a lot of good "brand names" established in each gametype. So you'll face a hard competition, just like a company would in real life.

Good luck. You will need it.
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#9

all you really need is dedication, players will come, and once they are there it is your job to make them stay. WITHOUT giving them stupid shit such as refunds
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#10

http://www.jatochnietdan.com/blog/sa...r-sa-mp-server
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#11

Passion and dedication.

It's sometimes hard to find motivation to keep going. This doesn't just apply to scripting, it also applies to just generally running a server or gaming community. It might seem to be going nowhere, but if you stick at it and put in hard-work you'll always be rewarded.

Aside from that, like others have mentioned.. support from other people. And a decent place to host your server ofcourse
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#12

Thanks for the advice, I'll take it under consideration
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#13

Money
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#14

Start with gamemodes/filterscripts when you finished that then host for your server and then create website>forum for your server.
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#15

Gather ideas for your server. Try to get people interested in it. Get a forum and invite people to it, tell them more about your idea and start developing a gamemode. Post regularly updates on your forum to keep your people interested. It can take up to a year to get things finished, but if you can keep people interested, it should work.
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#16

It helps to have a team of pretty switched on individuals to help encourage the flourishing of your server. With that done, you need a strong and capable development team, if not yourself.

Those are some of the key factors. As well as a lot of time.
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#17

~ Scripters
~ Good host
~ Hosted tab
~ Server management
~ Dedication
~ Self-discipline
~ Determination
~ Efforts
~ Hardwork
~ Creative thinking
~ A good website
~ Forums
~ Paid domains
~ Paid hosts
~ Teamspeak
~ IRC
~ Good admins (Non-abusing).
~ Team of mappers
~ Team of 'good' and 'professional' scripters.
~ Money
~ Perfection
~ Unique gamemode
~ Unique maps
~ A GFX designer
~ A web developer
~ A community advisor
~ Yourself.
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#18

You need Hosted Tab. Without it expect the least!
If you got Hosted Tab then get a good script, host it and create forum (if possible buy a domain first).

And yea this:
Quote:
Originally Posted by Kapersky™
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~ Scripters
~ Good host
~ Hosted tab
~ Server management
~ Dedication
~ Determination
~ Efforts
~ Hardwork
~ Creative thinking
~ A good website
~ Forums
~ Paid domains
~ Paid hosts
~ Teamspeak
~ IRC
~ Good admins (Non-abusing).
~ Team of mappers
~ Team of 'good' and 'professional' scripters.
~ Money
~ Perfection
~ Unique gamemode
~ Unique maps
~ A GFX designer
~ A web developer
~ A community advisor
~ Yourself.
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#19

A plan.
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#20

You need PAWNO and a brain with knowledge about PAWN.

Make sure you have #tryinclude <ysi>, many users dont know large benifits of it. Such like y_lock and y_malloc.
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