Posts: 3,324
Threads: 96
Joined: Sep 2013
Umm, I have no idea how to explain... Wherever I use SelectObject, I can't actually select an object. Also, when in that state, I can't use any key except the cancel key (Escape).
Posts: 3,133
Threads: 71
Joined: Dec 2013
Reputation:
0
Have you tried reinstalling your game? Are you using any kind of modifications that may affect your game?
Posts: 3,324
Threads: 96
Joined: Sep 2013
It's not that, it only happens with 0.3.7
Didn't realize until today... It does it with two of my scripts, maybe it is the script? Idk, maybe I shoulda posted this as a S'Help thread... But, the same script is fine in 0.3z
Posts: 2,938
Threads: 162
Joined: May 2010
Try calling CancelSelectObject (or whatever the command is) twice before using SelectObject again.
Posts: 887
Threads: 251
Joined: Jun 2011
Reputation:
0
It happens to me in 0.3z after I use SelectObject, the player gets frozen and I can't move unless I slap myself using a CMD. I've tried slapping the player slightly before and after calling SelectObject and it didn't work. Something is really weird!
EDIT:
I've just found out what causes this issue, you won't be able to move after calling SelectObject through a dialog, normal command allows you to move. So it's most likely a bug(?)
I'm using a second interval between the dialog response and calling SelectObject so now it works, but it's definitely a bug.
Posts: 3,324
Threads: 96
Joined: Sep 2013
Quote:
Originally Posted by PaulDinam
It happens to me in 0.3z after I use SelectObject, the player gets frozen and I can't move unless I slap myself using a CMD. I've tried slapping the player slightly before and after calling SelectObject and it didn't work. Something is really weird!
EDIT:
I've just found out what causes this issue, you won't be able to move after calling SelectObject through a dialog, normal command allows you to move. So it's most likely a bug(?)
I'm using a second interval between the dialog response and calling SelectObject so now it works, but it's definitely a bug.
|
OMFG, you're right! I have been also calling it from a dialog! I just use a timer and now it works!
Posts: 3,324
Threads: 96
Joined: Sep 2013
Confirmed, engines are back up and running, and by engines I mean my map editor.