SelectObject - WTF
#1

Umm, I have no idea how to explain... Wherever I use SelectObject, I can't actually select an object. Also, when in that state, I can't use any key except the cancel key (Escape).
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#2

Have you tried reinstalling your game? Are you using any kind of modifications that may affect your game?
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#3

It's not that, it only happens with 0.3.7

Didn't realize until today... It does it with two of my scripts, maybe it is the script? Idk, maybe I shoulda posted this as a S'Help thread... But, the same script is fine in 0.3z
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#4

Try calling CancelSelectObject (or whatever the command is) twice before using SelectObject again.
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#5

It happens to me in 0.3z after I use SelectObject, the player gets frozen and I can't move unless I slap myself using a CMD. I've tried slapping the player slightly before and after calling SelectObject and it didn't work. Something is really weird!

EDIT:
I've just found out what causes this issue, you won't be able to move after calling SelectObject through a dialog, normal command allows you to move. So it's most likely a bug(?)

I'm using a second interval between the dialog response and calling SelectObject so now it works, but it's definitely a bug.
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#6

Quote:
Originally Posted by PaulDinam
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It happens to me in 0.3z after I use SelectObject, the player gets frozen and I can't move unless I slap myself using a CMD. I've tried slapping the player slightly before and after calling SelectObject and it didn't work. Something is really weird!

EDIT:
I've just found out what causes this issue, you won't be able to move after calling SelectObject through a dialog, normal command allows you to move. So it's most likely a bug(?)

I'm using a second interval between the dialog response and calling SelectObject so now it works, but it's definitely a bug.
OMFG, you're right! I have been also calling it from a dialog! I just use a timer and now it works!
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#7

Quote:
Originally Posted by Crayder
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OMFG, you're right! I have been also calling it from a dialog! I just use a timer and now it works!
It's fixed in 0.3.7 RC2.
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#8

Confirmed, engines are back up and running, and by engines I mean my map editor.
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