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		Continuing development with the same enthusiasm till the very end, something I've never managed!
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 887
	Threads: 251
	Joined: Jun 2011
	
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		Motivation, i've been dangling around making my own roleplay mode for the past 2 years and I have always stopped mid-work. Now after two years i've finally cleansed my mind and i've been developing a roleplay gamemode for over 3 months now without a day of break.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,830
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	Joined: Nov 2014
	
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		Anti-cheat is easy if you have an idea how to do it, there's also multiple anticheat tutorials that can give you an idea how to do it.
I find the biggest problem js to keep the entusiasm while you work with a script, sometimes i go off and play other games, then i loose the motivation to keep scripting.
Or while you've run into an obstacle you don't know how to pass in your script, then go off and do something else, it's kind of hard returning.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 178
	Threads: 26
	Joined: Aug 2012
	
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		Hardest part on make gamemode is making it unquie
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 251
	Threads: 24
	Joined: Apr 2007
	
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		Having the motivation to keep on going for the long haul. I usually script in periods. Sometimes I script for a few weeks, and it can take months before I start again.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 498
	Threads: 24
	Joined: Apr 2013
	
	
 
	
	
		adding objects and vehicles when your map is created before
and when you're loading it with SAMP Map Editor , there's no vehicle
and actually you should guess all time 

donno why it doesn't have that shitty feature
	
 
	
	
	
		
	
 
 
	
	
	
		
	Posts: 3,002
	Threads: 86
	Joined: Jul 2010
	
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		The saving/loading system is the hardest for me. I'm very enthusiastic about everything, but when I see that my saving/loading system keeps failing, I basically feel like giving up.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 3,133
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		The hardest part is making sure nothing is exploitable, and that there are no major security holes within the script.
Oh, and also making sure you have ALL the commands an admin / player will need during run-time.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 2,931
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		There are a lot of posts in here about lack of motivation, and my team and I are currently going through this and we don't know how to deal with it. We're working on a really cool project, but the issue is that we've done all of the fun parts and are now left with the boring and long parts that we don't want to do. We are motivated by the fact that we know we'll have something awesome in the end, but it's not enough for us to want to sit down and get through the crappy parts. Does anyone have any tips?
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 7,185
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		For me is organization structure.