07.02.2015, 15:06
Am creat un textdraw in care sa-mi apara cat timp mai am wanted si nu merge.
Am creat o variabila noua "new wanteddtimer; " si am pus la public-ul GameModeExitFunc() , "KillTimer(wanteddtimer);" si la public-ul OnGameModeInit (), "wanteddtimer = SetTimer("Wanteddtimer1", 1000, 1);" . Asta e tot ce am facut si tot nu merge
Code:
forward Wanteddtimer1();
public Wanteddtimer1()
{
new wanted;
new string[256];
foreach(Player, x)
{
if(IsPlayerConnected(x))
{
WantedLevel[x] += wanted;
if(WantedLevel[x] > 0) { WantedLevel[x] = 6; }
PlayerInfo[x][pWantedLevel]--;
switch(PlayerInfo[x][pWantedLevel])
{
case 1:
{
format(string, 500,"Wanted Timer: %d minutes", PlayerInfo[x][pWantedLevel] / 60);
TextDrawSetString(wanted1[x], string);
}
}
TextDrawSetString(wanted1[x], string);
if(PlayerInfo[x][pWantedLevel] == 1)
{
PlayerInfo[x][pWantedLevel] = 0;
//PlayerInfo[x][pJailTime] = 0;
SendClientMessage(x, COLOR_WHITE, "Wanted Clear.");
}
}
}
return 1;
}

