06.02.2015, 15:34
UsePlayerPedAnims per one player.
It is a textdraw.
It's just that its position on the screen in calculated by using the camera vector and your position, also camera mode (the one you change with the 'v' key). Just move around the camera and have the text touch the borders of the screen, it will behave just like a textdraw because it is a textdraw. |
SetDestructibleVehicles(bool:enable); SetDestructibleVehicle(vehicleid, bool:enable); IsVehicleDestructible(vehicleid); SetBirdsEnabled(bool:enable); SetBirdsEnabledForPlayer(playerid, bool:enable); SetCloudsEnabled(bool:enable); SetCloudsEnabledForPlayer(playerid, bool:enable); OnPlayerShootBird(playerid) // can be used for some games like: "Kill x birds" :D ----------------------- SetPlayerRaceCheckpoint(playerid, type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size); new type: 5 - corona ----------------------- CreateVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay, plate[] = "XYZA123"); // Default plate for new vehicles ofc. Add plate[] parameter.
State your graphics/video card and other PC information so they can help you solve this.
Please hear me out. Make pressing F4 prompt an optional Callback like what you did for OnPlayerClickMap, to allow us to control class selection. It's sorta annoying if we don't want players reclassing. |
Well, you can easily script these functions, e.g.:
PHP код:
|
Static objects are using slots even if you are not in stream range, so your functions are not accurate.
|
stock GetObjectPoolSize()
{
for(new i=MAX_OBJECTS; i!=0; i--) if(IsValidObject(i)) return i;
return 0;
}
GetObjectPoolSize()
{
for(new i = MAX_OBJECTS; i != 0; --i) {
if(IsValidObject(i)) {
return i;
}
}
return 0;
}
OnVehicleRespray(playerid, vehicleid, color1, color2, price); also make it work on regular Paint Spray, not only Mod Shops.
OnPlayerUseShop(playerid, itemid, price); Gets called when player uses Burger Shot, Ammunation, Vending Machines etc. OnPlayerStuntJump(playerid, type, reward); This would be usefull for those who use server side money includes like GetPlayerPCash. |