06.02.2015, 08:28 
	
	
	
		Olб,
Alguйm Ajuda A Arrumar Meu FilterScript...
Meu FilterScript Aparece Certo O Status, Mas Se Apertar No Nick Do Outro Em Vez De Aparecer O Status Dele Aparece O Meu :P, Queria Saber Se Da Para Arrumar, Tipo, Apertar No Nick Do Tal Player E Aparecer O Status Dele (Nick, Ping, FPS)...
Obrigado A Todos  
	
	
	
	
Alguйm Ajuda A Arrumar Meu FilterScript...
Meu FilterScript Aparece Certo O Status, Mas Se Apertar No Nick Do Outro Em Vez De Aparecer O Status Dele Aparece O Meu :P, Queria Saber Se Da Para Arrumar, Tipo, Apertar No Nick Do Tal Player E Aparecer O Status Dele (Nick, Ping, FPS)...

PHP код:
/*-Include-*/
#include <a_samp>
/*-News-*/
new pDrunkLevelLast[MAX_PLAYERS];
new pFPS[MAX_PLAYERS];
/*-Defines-*/
/*-Defines-*/
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" FS Status Player .");
    print(" FS Criado Por: SkyneTSAMP .");
    print(" No SA-MP: [DoNo]Eduardo157 .");
    print("--------------------------------------\n");
    return 1;
}
public OnFilterScriptExit()
{
    return 1;
}
#else
main()
{
    print("\n--------------------------------------");
    print(" FS Status Player .");
    print(" FS Criado Por: SkyneTSAMP .");
    print(" No SA-MP: [DoNo]Eduardo157 .");
    print("--------------------------------------\n");
}
#endif
public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("FilterScript ON");
    AddPlayerClass(280, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}
public OnGameModeExit()
{
    return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}
public OnPlayerConnect(playerid)
{
    return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}
public OnPlayerSpawn(playerid)
{
    return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}
public OnVehicleSpawn(vehicleid)
{
    return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}
public OnPlayerText(playerid, text[])
{
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
        // Do something here
        return 1;
    }
    return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}
public OnRconCommand(cmd[])
{
    return 1;
}
public OnPlayerRequestSpawn(playerid)
{
    return 1;
}
public OnObjectMoved(objectid)
{
    return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}
public OnPlayerExitedMenu(playerid)
{
    return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}
public OnPlayerUpdate(playerid)
{
    new drunknew = GetPlayerDrunkLevel(playerid);
    if(drunknew < 100) return SetPlayerDrunkLevel(playerid, 2000);
    else
    {
        if (pDrunkLevelLast[playerid] != drunknew)
        {
            new wfps = pDrunkLevelLast[playerid] - drunknew;
            if ((wfps > 0) && (wfps < 200)) pFPS[playerid] = wfps;
            pDrunkLevelLast[playerid] = drunknew;
        }
    }
    return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    new pname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
    new string[128];
    new Status[1500];
    format(string,sizeof(string), "{2F3DD6}Player: %s\n{19ACBF}Ping: %i\n{19BF1E}FPS: %i\n{FF6600}IP: %d",pname, GetPlayerPing(playerid), pFPS[playerid]);
    strcat(Status,string);
    ShowPlayerDialog(playerid,8439, DIALOG_STYLE_MSGBOX, "Status",Status,"Ok", "Fechar");
    return 1;
} 
 
	



