31.01.2015, 12:51
This is not a 0.3.7 issue. However, It is a major issue. If a player is using a flamethrower they can easily excess the messagesholelimit (which was 1000 for me, increasing the limit helps, but some spikes can cause it to exceed any higher value aswell) I highly recommend this issue to be checked and patched if possible at the next RC.
I did not test the persistence of this at 0.3.7
I did not test the persistence of this at 0.3.7