30.01.2015, 14:47
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Last edited by Manyula; 01/02/2015 at 01:47 PM.
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Hello folks,
I've noticed that people have many many questions that are just left unanswered, some because they are absolutely pointless but also some that are just not seen by the developers. I thought I post a topic where people can throw in their questions to the developers in hope that they might someday get an answer. This thread then functions as a kind of collection of questions which makes it easier for the devs rather than browing through the entire forums. You can also ask questions to beta testers or other members of the dev team. I will occasionally collect all questions and answers if they are given.
Important!
I stronlgy urge you to ask proper questions, not stuff like "when will the next SA:MP version be released?!". Please show some respect and don't get on the devs nerves, because they do a hell lot for us.
To the entire development team
1. What makes the development of SA:MP so hard?
2. Did any of expect any of this to be as popular as it is?
3. Did you expect as many hackers and of the sort?
4. You've started a lot of people's development careers. How do you feel about kickstarting other's careers?
5. What would speak against skimming through a player's GTA SA directory in search for cheating tools when connecting to a server?
To the beta testers
1. How does your suggestion policy with Kalcor work? Do you just pass suggestions from the users to him or do you get to decide too?
2. How many of you are actually working on the SAMP client?
3. How did you become a beta tester in the first place? By personal invitation from Kalcor? What were the "official requirements"?
To Kalcor
1. What made you create SA-MP? Did you think it would get the fame it has now? (Do you make any money from SA-MP?)
2. Do you have some sort of vision of what the "finished product" of SA:MP will look like?
3. How do you decide what's about to come in the next SA:MP version? Is everything carefully planned or do you look spontaneously for what people need?
4. Would it pay off to hire some more people to work on the SA:MP source code with you?
To Matite
1. Since you're the one working on the objects: What program do you use to design 3D models? How do you transfer the GTA SA map to that particular program?
Answer
2. How long is the average working time on modifying/creating a model for SA:MP? For example, how much time have you spent on those 240 objects for 0.3.7?
3. Did Kalcor give you any restrictions for the creation of new objects or did he just give you the floor and let you come up with your own ideas?
To dugi
1. When do you change BR/PT moderators? The current ones seem to hiner the development.
I've noticed that people have many many questions that are just left unanswered, some because they are absolutely pointless but also some that are just not seen by the developers. I thought I post a topic where people can throw in their questions to the developers in hope that they might someday get an answer. This thread then functions as a kind of collection of questions which makes it easier for the devs rather than browing through the entire forums. You can also ask questions to beta testers or other members of the dev team. I will occasionally collect all questions and answers if they are given.
Important!
I stronlgy urge you to ask proper questions, not stuff like "when will the next SA:MP version be released?!". Please show some respect and don't get on the devs nerves, because they do a hell lot for us.
To the entire development team
1. What makes the development of SA:MP so hard?
2. Did any of expect any of this to be as popular as it is?
3. Did you expect as many hackers and of the sort?
4. You've started a lot of people's development careers. How do you feel about kickstarting other's careers?
5. What would speak against skimming through a player's GTA SA directory in search for cheating tools when connecting to a server?
To the beta testers
1. How does your suggestion policy with Kalcor work? Do you just pass suggestions from the users to him or do you get to decide too?
2. How many of you are actually working on the SAMP client?
3. How did you become a beta tester in the first place? By personal invitation from Kalcor? What were the "official requirements"?
To Kalcor
1. What made you create SA-MP? Did you think it would get the fame it has now? (Do you make any money from SA-MP?)
2. Do you have some sort of vision of what the "finished product" of SA:MP will look like?
3. How do you decide what's about to come in the next SA:MP version? Is everything carefully planned or do you look spontaneously for what people need?
4. Would it pay off to hire some more people to work on the SA:MP source code with you?
To Matite
1. Since you're the one working on the objects: What program do you use to design 3D models? How do you transfer the GTA SA map to that particular program?
Answer
Quote:
I use 3ds Max 2014 64 bit with Kam's and Deniska's GTASA plugins.
You can import individual models or the entire map with Kam's GTASA plugin. http://gamerxserver.com/images/SFE-3ds-Max-1.png http://gamerxserver.com/images/SFE-Render-1.png |
3. Did Kalcor give you any restrictions for the creation of new objects or did he just give you the floor and let you come up with your own ideas?
To dugi
1. When do you change BR/PT moderators? The current ones seem to hiner the development.