16.01.2015, 10:35
(
Последний раз редактировалось MAXYMUSS; 16.01.2015 в 17:06.
Причина: .
)
Nu merge /v lock , v lock2 , etc , se blocheaza temporar , de ex daca ma departez de masina sau dau lock de la departare nu se blocheaza , sau cand intru pe server , folosesc gm raven's , multumesc !
Do not work / v lock, you lock2 , etc., temporarily locks , eg if I give away the car or lock away from it locks , or when I enter the server, use gm raven 's , thank you!
Do not work / v lock, you lock2 , etc., temporarily locks , eg if I give away the car or lock away from it locks , or when I enter the server, use gm raven 's , thank you!
Код:
else if(strcmp(x_nr,"lock",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey]; if(keycar != 9999) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4,keycar); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4,keycar); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1"); return 1; } } else if(strcmp(x_nr,"lock2",true) == 0) { new keycar = PlayerInfo[playerid][pPcarkey2] if(keycar != 9999) && new keycar = PlayerInfo[playerid][pPcarkey2] if(keycar != 0) { new Float:X,Float:Y,Float:Z; GetVehiclePos(keycar,X,Y,Z); if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z)) { new locked[128]; locked = strtok(cmdtext, idx); if(CarInfo[keycar][cLock] == 1) { format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 0; OnPropUpdate(4,keycar); return 1; } else if(CarInfo[keycar][cLock] == 0) { format(string, sizeof(string), "~w~Vehicle~n~~r~Locked"); GameTextForPlayer(playerid, string, 4000, 3); CarInfo[keycar][cLock] = 1; OnPropUpdate(4,keycar); return 1; } } else { SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!"); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 2"); return 1; } }