21.01.2015, 21:24
Hi, I have a system that saves the state and when I disconnect, I check the database and everything is perfect (I keep all), but when I connect load everything but money gives me and I returned it to remove
#include <a_samp>
#undef MAX_PLAYERS
#define MAX_PLAYERS 100
#define FIX_GetPlayerDialog 1 // Adds a new function, not really the point of this include.
#define FIX_random 1 // I don't think negative numbers not working is a bug.
#define FIX_file_inc 1 // This will enable all the "fwhatever" fixes.
#define FIX_HideMenuForPlayer_2 1 // Hide a specific menu, not just whatever the current one is.
#include <fixes>
#include <fixes2>
#include "../include/gl_common.inc"
#include <crashdetect>
#include <sscanf2>
#include <streamer>
#include <zcmd>
#include <YSI\y_timers>
#include <a_math>
#include <sqlitei>
#include <progress2>