21.01.2015, 01:12
I'm using GetPlayerCameraFrontVector while the player is in a vehicle to shoot a missile in the direction the player is facing. Problem is, GetPlayerCameraFrontVector doesn't update fast enough - If the changes the direction they are looking at too quickly, the missile will shoot in the direction they used to be looking.
Is there any way to make GetPlayerCameraFrontVector update faster, or an alternative method of doing what I am trying to do?
Is there any way to make GetPlayerCameraFrontVector update faster, or an alternative method of doing what I am trying to do?