11.01.2015, 10:53
Hello
How can I not see the player colors on the mini-map?
How can I not see the player colors on the mini-map?
pawn Код:
#define TEAM_HIT_COLOR 0xFFFFFF00//Culors
#define TEAM_COPS_COLOR 0x1680E9FF
#define TEAM_SAMD_COLOR 0xFF5E5EFF
#define TEAM_NR_COLOR 0xAEA0FAFF
#define TEAM_MECHANICS_COLOR 0xBB9D8AFF
#define TEAM_MAYOR_COLOR 0xABC069FF
#define TEAM_HITMAN_COLOR 0xBE0505FF
#define TEAM_BANKER_COLOR 0xFA9805FF
#define TEAM_MAFIA1_COLOR 0x1EB009FF
#define TEAM_MAFIA2_COLOR 0xBE10BAFF
#define TEAM_SI_COLOR 0xFA9805FF// Culors
public SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnectedEx(playerid))
{
if(Info[playerid][pMember] == 1 || Info[playerid][pLeader] == 1)
{
SetPlayerColor(playerid,TEAM_COPS_COLOR);
return 1;
}
if(Info[playerid][pMember] == 2 || Info[playerid][pLeader] == 2)
{
SetPlayerColor(playerid,TEAM_COPS_COLOR);
return 1;
}
if(Info[playerid][pMember] == 3 || Info[playerid][pLeader] == 3)
{
SetPlayerColor(playerid,TEAM_COPS_COLOR);
return 1;
}
if(Info[playerid][pMember] == 4 || Info[playerid][pLeader] == 4)
{
SetPlayerColor(playerid,TEAM_SAMD_COLOR);
return 1;
}
if(Info[playerid][pMember] == 5 || Info[playerid][pLeader] == 5)
{
SetPlayerColor(playerid,TEAM_NR_COLOR);
return 1;
}
if(Info[playerid][pMember] == 6 || Info[playerid][pLeader] == 6)
{
SetPlayerColor(playerid,TEAM_MECHANICS_COLOR);
return 1;
}
if(Info[playerid][pMember] == 7 || Info[playerid][pLeader] == 7)
{
SetPlayerColor(playerid,TEAM_MAYOR_COLOR);
return 1;
}
if(Info[playerid][pMember] == 8 || Info[playerid][pLeader] == 8)
{
SetPlayerColor(playerid,TEAM_HITMAN_COLOR);
return 1;
}
if(Info[playerid][pMember] == 9 || Info[playerid][pLeader] == 9)
{
SetPlayerColor(playerid,TEAM_BANKER_COLOR);
return 1;
}
if(Info[playerid][pMember] == 10 || Info[playerid][pLeader] == 10)
{
SetPlayerColor(playerid,TEAM_MAFIA1_COLOR);
return 1;
}
if(Info[playerid][pMember] == 11 || Info[playerid][pLeader] == 11)
{
SetPlayerColor(playerid,TEAM_MAFIA2_COLOR);
return 1;
}
if(Info[playerid][pMember] == 12 || Info[playerid][pLeader] == 12)
{
SetPlayerColor(playerid,TEAM_SI_COLOR);
return 1;
}
return 1;
}