27.12.2014, 05:39
Hey Guys ! I Just need a tiny help-
I want to Check Player Score when he types /buy So If player have 200 score then he can buy and if he have lower than 200 score then he can't buy.
What to do here is the code of /buy
I want that Player Must have 200 Score to use this command.
I want to Check Player Score when he types /buy So If player have 200 score then he can buy and if he have lower than 200 score then he can't buy.
What to do here is the code of /buy
Код:
COMMAND:buyhouse(playerid, params[]) { // Setup local variables new Msg[128]; // If a player hasn't logged in properly, he cannot use this command if (INT_IsPlayerLoggedIn(playerid) == 0) return 0; // Check if the player isn't inside a vehicle (the player must be on foot to use this command) if (GetPlayerVehicleSeat(playerid) == -1) { // Check if the player is near a house-pickup for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++) { // Check if the house exists if (IsValidDynamicPickup(AHouseData[HouseID][PickupID])) { // Check if the player is in range of the house-pickup if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ])) { // Check if the house isn't owned yet if (AHouseData[HouseID][Owned] == false) { // Check if the player can afford this house if (INT_GetPlayerMoney(playerid) >= AHouseData[HouseID][HousePrice]) House_SetOwner(playerid, HouseID); // Give ownership of the house to the player (if he has a spare houseslot) else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You cannot afford this house"); // The player cannot afford this house } else { // Let the player know that this house is already owned by a player format(Msg, 128, "{FF0000}This house is already owned by {FFFF00}%s", AHouseData[HouseID][Owner]); SendClientMessage(playerid, 0xFFFFFFFF, Msg); } // The player was in range of a house-pickup, so stop searching for the other house pickups return 1; } } } // All houses have been processed, but the player wasn't in range of any house-pickup, let him know about it SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}To buy a house, you have to be near a house-pickup"); } else SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You can't buy a house when you're inside a vehicle"); // Let the server know that this was a valid command return 1; }