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So, when I shot a far away player with sawns (which are pretty useless at long ranges) the player lost 150hp on spot and died. How is this possible? is it a bug? or?
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have you checked ur script first?
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Firstly; did the player have a fixed HP value beyond 100? Also; do you have any OnPlayerTake / Give Damage, etc callbacks that may be taking health via the script?
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There are no additional scripts involved in this. The damage control is set default. The player had 100 health and 100 armour, I've mixed it up.
Also, it have happened only once, when I tried the same thing again; There was no damage registered on the player from the same distance.
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Is it possible the player was hacking? This doesn't seem like a bug at all.
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Could be just hacks that you've installed some time ago, doesn't seem like a bug mate.
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I don't cheat fyi. My folder is precisely not modded.
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Player might be teleporting very fast
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I am referring to the player receiving the damage. Their health value may also be fixed to an infinite / negative value, causing things like this to happen(that's likely the cause, although it could be hacks the same.)