22.12.2014, 09:17
Hey can someone tell me what _: use for?
stock GetDistance(playerid, targetid)
{
new Float:tX, Float:tY, Float:tZ, Float:distance;
GetPlayerPos(targetid, tX, tY, tZ), distance = GetPlayerDistanceFromPoint(playerid, tX, tY, tZ);
return _:distance;
}
stock Float:GetDistance(playerid, targetid)
new Text3D:Forks; printf("%i", Forks); //tag mismatch
new Text3D:Forks; printf("%i",_:Forks); //smooth
{Float,_}:...