A RPG server that intentionally messes everything up now and then?
#1

Im currently still collecting plans for my Van Andreas project. Pretty sure its going to be a classical RPG with extra focus on MMO aspects. Gather loot, level up, learn this, learn that, build your house, try to survive etc. There are some nice things Im planning, but to be honest, most of it wont be a great innovation. While the "isometric-like" gamestyle is actually a nice and important aspect, I dont see a real long-term motivation in this, just like for most RPGs.

The main aspect of the project however still is the Fallout-universe setting. And what does Fallout lives from? A lot of chaos, a lot of destruction, a lot of global threats. Or in general, a story that brings some great changes for character and environment.
And this is actually something Id like to bring to Van Andreas. I know a changing world like this is really difficult to realize in a MMO-like game, because players are unforeseeable. But this "random" behaviour is exactly what Id use.

As in my current game design, it will be possible to greatly change the world in runtime. So I thought about using that to create a player-driven "storyline", either positive or negative.
Pop up a raiderbase here, that keeps on attacking nearby villages. Send out some settlers that then try to build up a peaceful town that might eventually expand to the biggest refuge of the region. Let caravans travel from town to town, delivering important goods that could mean the end of a town if they get raided.
Or even spawn some super evil guy that tries to extinct the whole area - and will actually do so if noone stops him (and thats not limited to AI players, even normal players could make their way up to get the evil world dominator).
Stuff like that would partially be handled by an AI, and partially manually by me or some other "story directors". That way the whole server might develop a very own story, driven by players actions, AIs actions, and randomness. Two independent servers might look completely different after a month.

This might sound cool at first, but theres a major problem for the players. Constant change means constant destruction. Players might build up a small fortress over the course of weeks, that then gets destroyed by some evil army. Characters would (probably) die permanently (eventually bringing stories about some heroes that sacrified themselves to save everyone else ). After all players might get disappointed when their work is destroyed for seemingly no reason (but actually its for a greater cause). The server might even "die out" if theres noone left, and no "source" for new people to come from, the server would either end then, or the story crew finds a way to give humankind another chance

Okay I brought my main points, and dont want to write even more pages, so Ill end this here for now.
Is there anyone who would like a gameplay like this? Or is everyone just playing RPGs to become the one-and-only coolest guy in the town?
Reply
#2

Sounds awesome. I don't know much about fallout, haven't played it in weeks. If you need any help or smth you can always pm me or whatever.
Reply
#3

Very unique, you should give it a try. I believe there are players on samp who would play on a server like this. Well, I will for sure.
Reply
#4

I think people will eventually get tired of the gameplay. It's just a thought, I don't assure you anything.

But overall, it's a great mode.
Reply
#5

I love playing RPG games (fallout heroes ect) so i would be very interested in playing
Reply
#6

Thanks for the feedback. I guess Ill try it.

Quote:
Originally Posted by SickAttack
Посмотреть сообщение
I think people will eventually get tired of the gameplay. It's just a thought, I don't assure you anything.
Yep, thats acutally the difficult part. After all it will depend on how well the "directors" do their job. Using just an AI for that would definitely get lame after a while, as the AI possibilities are limited. But using real people's creativity adds an unlimited amount of possible events.

Quote:
Originally Posted by cj101
Посмотреть сообщение
Sounds awesome. I don't know much about fallout, haven't played it in weeks. If you need any help or smth you can always pm me or whatever.
Thanks, I might come back to that later
Reply
#7

Pssst, was curious is this still in development or you dropped the idea?
Reply
#8

Quote:
Originally Posted by [ND]xXZeusXx.
Посмотреть сообщение
Pssst, was curious is this still in development or you dropped the idea?
Same, but I believe he's taking a scripting break
Reply
#9

Quote:
Originally Posted by Battlezone
Посмотреть сообщение
Same, but I believe he's taking a scripting break
Yep, Im not scripting at the moment, and didnt script during the past few months. A pretty long break, even for me, but if I dont feel motivated to script I know that the results will also lack motivation, so Im not forcing me to work on something.
But the idea definitely isnt dropped. The post still reflects my actual plans for Van Andreas, and the base engine for it is pretty much done (which probably is the reason for my break, as I reached a big milestone). Some day Ill continue with it for sure, Ive already put too much work into it to abandon it now.
Reply
#10

Great, ikr developing something to that extent while dropping it feels waste of time and work
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)