17.12.2014, 06:38
(
Последний раз редактировалось JawsPlus; 18.12.2014 в 02:18.
)
what wrong with this
when i was a cops , and i killed a player that have wanted level , but still return to:
full code:
when i was a cops , and i killed a player that have wanted level , but still return to:
Код:
if(GetPlayerTeam(killerid) == TEAM_Cops) { if(GetPlayerWantedLevel(playerid) <= 0) { SetPlayerScore(killerid, GetPlayerScore(killerid)-5); SendClientMessage(killerid, COLOR_LIGHTBLUE,"[POLICE]:{FFFFFF}You kill an innocent.You have -$5,000 and -5 score for punishment."); GivePlayerMoney(killerid, -5000); GivePlayerMoney(playerid,-1000); return 1; } return 1; }
Код:
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); SetPlayerWantedLevel(playerid,0); if(civ[killerid] == TEAM_Civ) { SetPlayerScore(killerid,GetPlayerScore(killerid)+2); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) +12); GivePlayerMoney(playerid,-1000); return 1; } if(civ[killerid] == TEAM_FireMan) { SetPlayerScore(killerid,GetPlayerScore(killerid)+2); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) +12); GivePlayerMoney(playerid,-1000); return 1; } if(GetPlayerTeam(killerid) == TEAM_Cops) { if(GetPlayerWantedLevel(playerid) <= 0) { SetPlayerScore(killerid, GetPlayerScore(killerid)-5); SendClientMessage(killerid, COLOR_LIGHTBLUE,"[POLICE]:{FFFFFF}You kill an innocent.You have -$5,000 and -5 score for punishment."); GivePlayerMoney(killerid, -5000); GivePlayerMoney(playerid,-1000); return 1; } return 1; } if(GetPlayerTeam(killerid) == TEAM_Cops) { if(GetPlayerWantedLevel(playerid) >= 1 ) { new string200[200]; new money = GetPlayerWantedLevel(playerid)*100; format(string200, sizeof(string200), "[POLICE]:{FFFFFF}%s(%d) has been taken down by %s(%d) with %i wanted level and earn $%s.",GetPlayerName(playerid),playerid,GetPlayerName(killerid),killerid,GetPlayerWantedLevel(playerid),Comma(money)); SendClientMessageToAll(COLOR_BLUE,string200); SetPlayerScore(killerid, GetPlayerScore(killerid)+2); GivePlayerMoney(killerid,money); GivePlayerMoney(playerid,-1000); return 1; } return 1; } }