[Map] New Idlewood Apartments
#1

Well, i was bored so i started to map a little map for you guys.
Enjoy

Screenshots:






Code:
Код:
CreateObject(3584,2024.2000000,-1711.8000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(compproj01_la) (1)
CreateObject(3584,2059.5000000,-1711.8000500,17.0000000,0.0000000,0.0000000,0.0000000); //object(compproj01_la) (2)
CreateObject(3584,1973.6000000,-1648.7000000,19.4000000,0.0000000,0.0000000,0.0000000); //object(compproj01_la) (3)
CreateObject(3584,1973.5999800,-1695.9000200,19.4000000,0.0000000,0.0000000,0.0000000); //object(compproj01_la) (4)
RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25);
RemoveBuildingForPlayer(playerid, 255, false, 1, 0, 0.25);
RemoveBuildingForPlayer(playerid, 255, false, 1, 0, 0.25);
RemoveBuildingForPlayer(playerid, 3555, 2063.1328, -1731.7812, 15.27344, 0.25);
RemoveBuildingForPlayer(playerid, 3582, 2061.7031, -1717.2734, 15.20313, 0.25);
RemoveBuildingForPlayer(playerid, 5421, 2059.8672, -1701.25, 15.96094, 0.25);
RemoveBuildingForPlayer(playerid, 1498, 2064.6501, -1704.0264, 13.79622, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2070.3672, -1712.8203, 12.51563, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2049.0547, -1733.7812, 12.09375, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2051.5, -1688.2734, 12.51563, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2064.0313, -1687.7031, 12.51563, 0.25);
RemoveBuildingForPlayer(playerid, 3556, 2020.5859, -1717.1875, 15.09375, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2018.2422, -1732.1719, 15.5, 0.25);
RemoveBuildingForPlayer(playerid, 3558, 2021.1328, -1702.8203, 15.5, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2034.625, -1699.8437, 12.51563, 0.25);
RemoveBuildingForPlayer(playerid, 673, 2032.5, -1737.6953, 12.51563, 0.25);
RemoveBuildingForPlayer(playerid, 620, 2020.7344, -1689.4297, 12.09375, 0.25);
RemoveBuildingForPlayer(playerid, 255, false, 1, 0, 0.25);
RemoveBuildingForPlayer(playerid, 3580, 1976.125, -1682.9609, 19.35156, 0.25);
RemoveBuildingForPlayer(playerid, 3616, 1971.2734, -1701.7734, 17.88281, 0.25);
RemoveBuildingForPlayer(playerid, 3580, 1975.5078, -1719.0391, 19.32813, 0.25);
RemoveBuildingForPlayer(playerid, 3617, 1974.9453, -1667.4844, 17.65625, 0.25);
RemoveBuildingForPlayer(playerid, 3616, 1971.3516, -1651.2969, 17.90625, 0.25);
RemoveBuildingForPlayer(playerid, 3617, 1972.3906, -1630, 17.67969, 0.25);
RemoveBuildingForPlayer(playerid, 255, false, 1, 0, 0.25);
RemoveBuildingForPlayer(playerid, XXX, XXX, XXX, XXX, 0.25);
Edit: Well, since i cant convert RemoveBuildingForPlayer i'll just post the MTA code.

Код:
<map edf:definitions="editor_main">
    <object id="object (compproj01_LA) (1)" breakable="true" interior="0" alpha="255" model="3584" doublesided="false" scale="1" dimension="0" posX="2024.2" posY="-1711.8" posZ="17" rotX="0" rotY="0" rotZ="0"></object>
    <object id="object (compproj01_LA) (2)" breakable="true" interior="0" alpha="255" model="3584" doublesided="false" scale="1" dimension="0" posX="2059.5" posY="-1711.80005" posZ="17" rotX="0" rotY="0" rotZ="0"></object>
    <removeWorldObject id="removeWorldObject (compmedhos2_LAe) (1)" radius="12.906546" interior="0" model="3555" lodModel="3563" posX="2063.1328" posY="-1731.7812" posZ="15.27344" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (compmedhos1_LAe) (1)" radius="10.395932" interior="0" model="3582" lodModel="3562" posX="2061.7031" posY="-1717.2734" posZ="15.20313" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (laesmokeshse) (1)" radius="17.545929" interior="0" model="5421" lodModel="5670" posX="2059.8672" posY="-1701.25" posZ="15.96094" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (Gen_doorEXT03) (1)" radius="3.4582796" interior="0" model="1498" lodModel="0" posX="2064.6501" posY="-1704.0264" posZ="13.79622" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (1)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2070.3672" posY="-1712.8203" posZ="12.51563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (2)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2049.0547" posY="-1733.7812" posZ="12.09375" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (3)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2051.5" posY="-1688.2734" posZ="12.51563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (4)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2064.0313" posY="-1687.7031" posZ="12.51563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (compmedhos3_LAe) (1)" radius="10.404381" interior="0" model="3556" lodModel="3561" posX="2020.5859" posY="-1717.1875" posZ="15.09375" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (compmedhos5_LAe) (1)" radius="11.983737" interior="0" model="3558" lodModel="3559" posX="2018.2422" posY="-1732.1719" posZ="15.5" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (compmedhos5_LAe) (2)" radius="11.983737" interior="0" model="3558" lodModel="3559" posX="2021.1328" posY="-1702.8203" posZ="15.5" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (5)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2034.625" posY="-1699.8437" posZ="12.51563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (sm_bevhiltree) (6)" radius="8.8485546" interior="0" model="673" lodModel="0" posX="2032.5" posY="-1737.6953" posZ="12.51563" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (veg_palm04) (1)" radius="22.657042" interior="0" model="620" lodModel="0" posX="2020.7344" posY="-1689.4297" posZ="12.09375" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <object id="object (compproj01_LA) (3)" breakable="true" interior="0" alpha="255" model="3584" doublesided="false" scale="1" dimension="0" posX="1973.6" posY="-1648.7" posZ="19.4" rotX="0" rotY="0" rotZ="0"></object>
    <removeWorldObject id="removeWorldObject (compbigho2_LAe) (1)" radius="12.660916" interior="0" model="3580" lodModel="3772" posX="1976.125" posY="-1682.9609" posZ="19.35156" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (midranhus2_LAS) (1)" radius="13.152143" interior="0" model="3616" lodModel="3773" posX="1971.2734" posY="-1701.7734" posZ="17.88281" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (compbigho2_LAe) (2)" radius="12.660916" interior="0" model="3580" lodModel="3772" posX="1975.5078" posY="-1719.0391" posZ="19.32813" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (midranhus_LAS) (1)" radius="14.523099" interior="0" model="3617" lodModel="3774" posX="1974.9453" posY="-1667.4844" posZ="17.65625" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (midranhus2_LAS) (2)" radius="13.152143" interior="0" model="3616" lodModel="3773" posX="1971.3516" posY="-1651.2969" posZ="17.90625" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <removeWorldObject id="removeWorldObject (midranhus_LAS) (2)" radius="14.523099" interior="0" model="3617" lodModel="3774" posX="1972.3906" posY="-1630" posZ="17.67969" rotX="0" rotY="0" rotZ="0"></removeWorldObject>
    <object id="object (compproj01_LA) (4)" breakable="true" interior="0" alpha="255" model="3584" doublesided="false" scale="1" dimension="0" posX="1973.59998" posY="-1695.90002" posZ="19.4" rotX="0" rotY="0" rotZ="0"></object>
</map>
Thanks and best regards,
Acosta
Reply
#2

wow.. only 4 lines..
Reply
#3

Looks great nice little job.
Reply
#4

In my opinion, the old buildings were better, but I appreciate the effort.
Reply
#5

Quote:
Originally Posted by Stuun23
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wow.. only 4 lines..
As i said before its a little map i made.
Quote:
Originally Posted by fonia5
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Looks great nice little job.
Thanks
Quote:
Originally Posted by R3N3X
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In my opinion, the old buildings were better, but I appreciate the effort.
Well thought some people got tired of them old buildings so i tried to make something new anyways thanks
Reply
#6

Quote:
Originally Posted by Acosta
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P.S. Mind if you leave a little reputation? I will be very grateful
Acosta
Seriously? don't ask for rep.

Earn it

PS(sorry for not editing my last post.. got prob with internet so it just loads)
Reply
#7

Quote:
Originally Posted by Stuun23
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Seriously? don't ask for rep.

Earn it

PS(sorry for not editing my last post.. got prob with internet so it just loads)
You right. I removed it. My bad.
Reply
#8

I prefer the original map, but is good start.
Reply
#9

Quote:
Originally Posted by MpK
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I prefer the original map, but is good start.
Thanks
Reply
#10

Nicely done, pretty unique too
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