18.11.2014, 17:16
Or maybe Kalcor doesn't want tell aynthing about 0.4, similarly like Samsung about offical Windows Phone 8.1 firmware.... We'll wait and we'll see
I don't try to be negative. I absolutely think it would be fun with more updates and features etc.
I'm just saying what others have said (admins). 1. I just talked about sa-mp. Or I've misunderstood. 2. Personally I think I will still see it's San Andreas I guess. But same reason as above. |
EDIT: not to add the fact that they do bug fixes litteraly every day unlike SA-MP... |
They have more than one developer. Kalcor is all alone, and they pretty much make new code full of bugs daily.
|
native GetVehicleTurnVelocity(vehicleid, Float:X, Float:Y, Float:Z); //i fking need this right now
native SetVehicleTurnVelocity(vehicleid, Float:X, Float:Y, Float:Z);
native ToggleClouds(bool:toggle);
native ToggleCloudsForPlayer(playerid,bool:toggle);
native SetPlayerGameSpeed(playerid, Float:speed);
native ToggleBikeFallOff(bool:toggle);
native ToggleBikeFallOffForPlayer(playerid, bool:toggle);
native ToggleVehicleCollisions(vehicleid, bool:toggle);
native TogglePlayerCollisions(playerid, bool:toggle);
forward OnVehicleCollision(vehicleid, hittype, hitid, Float:damage); // (hittype: 0 object - 1 player - 2 vehicle)
pawn Код:
- Custom scoreboard |
Ever contemplated adding more weapons?
You could use GTA VC resources. The poly count and texture res of their weapons fit perfectly. Not sure how easy it would be adding the weapons into the actual game. I know it can be done with certain mods - hopefully an external client (SAMP) holds the same capabilities. Here's a list of new weapons that could be added: Screwdriver Knife anims 5 dmg per hit Throat stab special move - Yes Weapon slot 1 (Melee) Hammer Dildo anims 10 dmg per hit Weapon slot 1 (Melee) Knife (Kukri) Knife anims 10 dmg per hit Throat stab special move - Yes Weapon slot 1 (Melee) Meat Cleaver Dildo anims 12 dmg per hit Weapon slot 1 (Melee) Machete Dildo anims 15 dmg per hit Weapon slot 1 (Melee) Colt Python ( .357 ) Deagle anims 40 dmg per shot(vs. Deagle's 46 dmg per shot) 6 rounds/mag Accuracy - more accurate than Deagle Fire rate - lower than Deagle can sprint while equipped Weapon slot 2 (Pistols) Stubby Shotgun Shotgun anims 10 dmg per pellet (vs. sawn-off's 10 dmg per pellet) 4 round/mag Accuracy - more accurate than Sawn-off Fire rate - equal to Sawn-off can sprint while equipped Weapon slot 3 (Shotguns) Dual wield - No Uzi MP5 anims 30 rounds/mag 25 dmg per shot (vs. MP5's 25 dmg per shot) Accuracy - equal to MP5 Fire rate - higher than MP5 Range - less than MP5 can sprint while equipped Weapon slot 4 (SMGs) Ruger M4 anims 30 rounds/mag 15 dmg per shot (vs. M4's 19 dmg per shot) Accuracy - equal to M4 Fire rate - substantially lower than M4 Range - M4 Strafe while firing - Yes Weapon slot 5 (ARs) Steyr AUG, beta M4 anims 30 rounds/mag (vs. M4's 50 rounds/mag) 20 dmg per shot (vs. M4's 19 dmg per shot) Accuracy - equal to M4 Fire rate - equal to M4 Range - M4 Strafe while firing - Yes Weapon slot 5 (ARs) M60 M4 anims 100 rounds/mag 30 dmg per shot (vs. M4's 19 dmg per shot) Accuracy - equal to M4 Fire rate - lower than M4 Range - Sniper Strafe while firing - No Weapon slot 7 (Heavy) .308 (PSG-1) Sniper anims 5 rounds/mag 40 dmg per shot (vs. Sniper's 41 dmg per shot) Accuracy - equal to Sniper Fire rate - substantially higher than Sniper Range - Sniper Strafe while firing - No Weapon slot 6 (Snipers) Also, add the option to hold certain SA weapons with two hands. Uzi (Mac-10) - use MP5 anims Tec-9 - use MP5 anims Colt/9mm - use SDpistol anims Sawnoff - use Shotgun anims This could be HUUUUUUGE. It'd bring DM and RP servers to a whole new level. |