[Map] #5 - Vinewood Mechanic Workshop
#1

Taukar Maps
#5 - Vinewood Mechanic Workshop



Objects: 68













Code:
RemoveBuildingForPlayer(playerid, 5852, 1315.3672, -887.4688, 41.7031, 0.25);
RemoveBuildingForPlayer(playerid, 1522, 1314.7266, -897.2656, 38.4688, 0.25);
RemoveBuildingForPlayer(playerid, 5762, 1315.3672, -887.4688, 41.7031, 0.25);
CreateObject(6137, 1317.60461, -892.98492, 43.12000,   0.00000, 0.00000, -90.00000);
CreateObject(12943, 1314.25244, -869.26007, 38.56160,   0.00000, 0.00000, 0.00000);
CreateObject(12943, 1314.24500, -858.99475, 38.56020,   0.00000, 0.00000, 0.00000);
CreateObject(12942, 1314.25244, -869.26007, 38.56160,   0.00000, 0.00000, 0.00000);
CreateObject(12942, 1314.24500, -858.99481, 38.56020,   0.00000, 0.00000, 0.00000);
CreateObject(1481, 1324.73914, -894.00012, 39.25260,   0.00000, 0.00000, -10.00000);
CreateObject(1728, 1320.95520, -894.09564, 38.57300,   0.00000, 0.00000, 0.00000);
CreateObject(1728, 1321.03467, -896.07837, 38.57360,   0.00000, 0.00000, 90.00000);
CreateObject(2866, 1324.50378, -894.06183, 38.57420,   0.00000, 0.00000, 0.00000);
CreateObject(2839, 1321.23083, -896.88184, 38.57400,   0.00000, 0.00000, 45.00000);
CreateObject(2840, 1326.01770, -893.97888, 38.57312,   0.00000, 0.00000, 0.00000);
CreateObject(19425, 1306.84668, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(2845, 1321.24658, -894.81744, 38.57305,   0.00000, 0.00000, 0.00000);
CreateObject(2670, 1324.25903, -896.60272, 38.65230,   0.00000, 0.00000, -34.00000);
CreateObject(933, 1322.51184, -895.63098, 38.29410,   0.00000, 0.00000, 0.00000);
CreateObject(2840, 1322.24121, -895.18488, 39.27660,   0.00000, 0.00000, 0.00000);
CreateObject(933, 1322.51184, -895.63098, 37.69170,   0.00000, 0.00000, 0.00000);
CreateObject(19425, 1326.96545, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(19425, 1323.61060, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(19425, 1316.90430, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(19425, 1320.25745, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(19425, 1313.55139, -884.38190, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(19425, 1310.19983, -884.45740, 38.49250,   0.00000, 0.00000, 90.00000);
CreateObject(4084, 1309.11230, -855.08429, 40.02000,   0.00000, 0.00000, -90.00000);
CreateObject(4084, 1309.11230, -865.34991, 40.02000,   0.00000, 0.00000, -90.00000);
CreateObject(10282, 1311.78638, -869.39337, 39.58000,   0.00000, 0.00000, 90.00000);
CreateObject(10282, 1311.78638, -859.13220, 39.58000,   0.00000, 0.00000, 90.00000);
CreateObject(1431, 1320.56702, -866.36627, 39.12000,   0.00000, 0.00000, -20.00000);
CreateObject(3632, 1318.52332, -866.01599, 39.04000,   0.00000, 0.00000, 0.00000);
CreateObject(930, 1320.86182, -872.22498, 39.04000,   0.00000, 0.00000, 5.00000);
CreateObject(1431, 1320.52039, -861.86255, 39.12000,   0.00000, 0.00000, 0.00000);
CreateObject(3632, 1321.13342, -855.89838, 39.04000,   0.00000, 0.00000, 0.00000);
CreateObject(3632, 1320.10095, -855.55841, 39.04000,   0.00000, 0.00000, 0.00000);
CreateObject(930, 1318.51819, -855.74347, 39.04000,   0.00000, 0.00000, 12.00000);
CreateObject(2524, 1319.68286, -872.55908, 38.57350,   0.00000, 0.00000, 180.00000);
CreateObject(2524, 1319.27148, -862.29578, 38.57370,   0.00000, 0.00000, 180.00000);
CreateObject(1514, 1306.92517, -870.86823, 39.68260,   0.00000, 0.00000, -86.00000);
CreateObject(1514, 1306.93164, -859.11621, 39.68200,   0.00000, 0.00000, -96.00000);
CreateObject(2893, 1316.00000, -868.33392, 38.83030,   -16.50000, 0.00000, -90.00000);
CreateObject(2893, 1316.01990, -870.04449, 38.83030,   -16.50000, 0.00000, -90.00000);
CreateObject(3498, 1310.66309, -870.04773, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1315.29749, -870.04773, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(2893, 1315.92981, -870.06097, 38.83000,   -9.00000, 0.00000, 90.00000);
CreateObject(3498, 1310.66309, -868.33392, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1315.29749, -868.33392, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(2893, 1315.89148, -868.34882, 38.83000,   -9.00000, 0.00000, 90.00000);
CreateObject(1344, 1308.92603, -854.42108, 39.34000,   0.00000, 0.00000, 180.00000);
CreateObject(1440, 1306.63208, -853.02960, 39.07400,   0.00000, 0.00000, 20.00000);
CreateObject(10281, 1327.86621, -889.94873, 43.97300,   0.00000, 0.00000, 90.00000);
CreateObject(2893, 1312.76440, -858.29620, -16.00000,   0.00000, 0.00000, -90.00000);
CreateObject(2893, 1316.01990, -859.83600, 38.83030,   -16.50000, 0.00000, -90.00000);
CreateObject(2893, 1316.01990, -858.15167, 38.83030,   -16.50000, 0.00000, -90.00000);
CreateObject(3498, 1315.29749, -859.83600, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1310.66309, -859.83600, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1315.29749, -858.15167, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(3498, 1310.66309, -858.15167, 34.28000,   0.00000, 0.00000, 0.00000);
CreateObject(2893, 1315.92981, -858.16199, 38.83000,   -9.00000, 0.00000, 90.00000);
CreateObject(2893, 1315.92981, -859.84558, 38.83000,   -9.00000, 0.00000, 90.00000);
CreateObject(1232, 1333.13037, -876.88983, 41.18750,   0.00000, 0.00000, 0.00000);
CreateObject(2690, 1306.94153, -872.98651, 39.24910,   0.00000, 0.00000, 0.00000);
CreateObject(2690, 1306.92346, -862.71051, 39.24910,   0.00000, 0.00000, 0.00000);
CreateObject(2687, 1319.18469, -873.01617, 40.12630,   0.00000, 0.00000, 180.00000);
CreateObject(2688, 1322.07324, -871.61420, 40.12130,   0.00000, 0.00000, -90.00000);
CreateObject(2688, 1322.07324, -861.36407, 40.12130,   0.00000, 0.00000, -90.00000);
CreateObject(2687, 1318.77930, -862.75140, 40.12630,   0.00000, 0.00000, 180.00000);
Reply
#2

Looks pretty neat, good job.
Reply
#3

One of the most realistic workshops I've seen in a while. Has just the right amount of objects and you used the perfect ones for this kind of map, it's also very good for RP servers. Good job !
Reply
#4

nice map keep it up
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