12.10.2014, 12:49
https://sampforum.blast.hk/showthread.php?tid=509501
And there if player Packetloss is higher than 1 player get kick, ofcourse player can change define value, but is it safe to use 1? and what is packet loss most times when player real loss packet?
And there if player Packetloss is higher than 1 player get kick, ofcourse player can change define value, but is it safe to use 1? and what is packet loss most times when player real loss packet?