06.10.2014, 09:00
(
Последний раз редактировалось semara123; 06.10.2014 в 09:15.
Причина: wrong word
)
i already wrote script like this
after i run it in my server the filterscript loaded correctly but the command doesnt work please help me
sorry for my bad english
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys == KEY_ACTION && issliding[playerid] == 0 && notstarted[playerid] == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 497) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 487) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 488) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 563) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 447) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 469) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 417) if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 548) { //OnPlayerStartSliding (use for other conditions) //end for(new p=0; p<howmanyropes; p++) { if(issliding[p] == 0) { tempplayerid[playerid] = p; } } if(tempplayerid[playerid] == -1) { return GameTextForPlayer(playerid,"Technical Problem",1000,1); } GetVehiclePos(GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]); issliding[playerid] = GetPlayerVehicleID(playerid); issliding[tempplayerid[playerid]] = 1; notstarted[playerid] = 2; GetPlayerPos(playerid,tempx[playerid],tempy[playerid],tempz[playerid]); //alte position speichern GetPlayerFacingAngle(playerid,tempa[playerid]); SetTimerEx("checkseil",1000,0,"ifff",GetPlayerVehicleID(playerid),helix[playerid],heliy[playerid],heliz[playerid]); vworld[playerid] = GetPlayerVirtualWorld(playerid); RemovePlayerFromVehicle(playerid); //spieler aus heli raus SetPlayerVirtualWorld(playerid,10); ApplyAnimation(playerid,"ped","abseil",4.0,0,0,0,1,0); //animation startem SetVehiclePos(chopper[playerid],tempx[playerid],tempy[playerid],tempz[playerid]); SetPlayerPosFindZ(playerid,tempx[playerid],tempy[playerid],tempz[playerid]); SetPlayerCameraPos(playerid,tempx[playerid],tempy[playerid]+10,tempz[playerid]+10); SetPlayerCameraLookAt(playerid,helix[playerid],heliy[playerid],heliz[playerid]); TextDrawShowForPlayer(playerid,blind); SetTimerEx("lowzcatch",zcatchtimer,0,"ifff",playerid,tempx[playerid],tempy[playerid],tempz[playerid]); //OnCalculateZ (use for messages or optical things) //end for(new i=0; i<ropelength; i++) { b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i); } return 1; } return 0; } if(newkeys == KEY_ACTION && issliding[playerid] != 0 && notstarted[playerid] == 1) { //OnPlayerLetFall //end new Float:landex,Float:landey,Float:landez; GetPlayerPos(playerid,landex,landey,landez); SetPlayerPos(playerid,landex,landey,landez); issliding[playerid] = 0; issliding[tempplayerid[playerid]] = 0; notstarted[playerid] = 0; GameTextForPlayer(playerid,"You let yourself falling",1000,1); for(new i=0; i<ropelength; i++) { b_SetObjectPos(seile[i][tempplayerid[playerid]],tempx[playerid],tempy[playerid],tempz[playerid] - i); } return 1; } return 1; }
sorry for my bad english