SA-MP 0.3z R4 server update

Very Nice Release
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The samp_server.exe is detect as Virus according to Avast Anti-Virus Software

Any thoughts?
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Quote:
Originally Posted by Team_PRO
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The samp_server.exe is detect as Virus according to Avast Anti-Virus Software

Any thoughts?
Perform a boot time scan, that will fix your problem.
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Interesting.

Trailer feature will come in handy. Loving the fact that your slowing integrating the ability to interface with so many different elements of San Andreas; adds diversity to servers.
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Thanks
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really good update
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Thanks for the info Kalcor!
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R.I.P. SA-MP
No updates, no nothing.
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Quote:
Originally Posted by ice2k1
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R.I.P. SA-MP
No updates, no nothing.
You're posting this in an update thread btw.
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Quote:
Originally Posted by ice2k1
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R.I.P. SA-MP
No updates, no nothing.
You don't read much, do you.
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Quote:
Originally Posted by Redirect Left
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You don't read much, do you.
Do you?
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Thanks for the update! When is the new SAMP update coming btw? Anybody knows?
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Upd its great!
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Thanks a lot Kalcor
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Thanks for the update!
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Quote:

Thanks, fast update!

Really was so fast update.. We need more functions in SA-MP.. when you post the new SA-MP client? Okey, I know you don't have too much time for update everytime.. but we need more better functions in SA-MP. Thanks for those updates!
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Thanks Kalcor.
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Quote:
Originally Posted by long76
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please add function Create(Destroy)SearchLight(x,y,z); AttachSearchLightToVehicle(Object)(vehicleid,x,y,z ); and SetTargetSearchLight(x,y,z); Thanks!
What is a SearchLight?
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Quote:
Originally Posted by Mauzen
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This happen because every client counts the ammo for other players itself, the ammo is not synced.

It might be able to fix that without much effort.
Clients could just stop counting the ammo of every player for themselves / reset the ammo for them frequently, and instead just send the reloadanimation whenever they are reloading. Though im pretty sure clients cant report animations to other players, just the server can. Anyways, theres that WEAPONSTATE_RELOADING, so the server has to know when players are reloading, and could send the animation to all players then.

Fixing this in the script alone is more difficult. Maybe it works to use SetPlayerArmedWeapon to change a players weapon every x shots for a minimal moment, and then change it back, the clients then restart counting the ammo for the player.
Indeed it can be done, and requires quite a bit of code to cover all the corner cases and whatnot but in the end it syncs reloading, disables instant auto-reload and adds a custom reload key action.
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Nice, thanks
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