08.10.2014, 13:34
Hey guys. This is my /setlevel cmd. When I increase a person's level it shows Promoted, when I decrease there level it still shows them Promoted. While it should show promoted on increase and demoted on decrease. Please tell me what i need to add.
Pawn Code:
Pawn Code:
Код:
CMD:setlevel(playerid, params[]) { new level, aname[MAX_PLAYER_NAME]; if(PlayerInfo[playerid][AdminLevel] <= 6 ) return SendClientMessage(playerid, COLOR_RED, "You must be atleast Lvl 7 Admin to use this command!"); new targetid; if(sscanf(params, "ui", targetid, level)) return SendClientMessage(playerid, COLOR_YELLOW, "Correct Usage: /setlevel [PlayerID][Level]"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "That player is not connected to the server"); if(level < 0 || level > 10) return SendClientMessage(playerid, COLOR_RED, "Admin Level Range Is From 0 To 10"); if(targetid != INVALID_PLAYER_ID) { new string1[90], tname[MAX_PLAYER_NAME], string2[90], file[300]; PlayerInfo[targetid][AdminLevel]=level; GetPlayerName(targetid, tname, sizeof(tname)); format(file,sizeof(file),"nAdmin/Users/%s.ini",tname); dini_IntSet(file,"AdminLevel",level); GetPlayerName(playerid, aname, sizeof(aname)); format(string1, sizeof(string1), "Admin %s has set your Admin level to %i", aname, level); SendClientMessage(targetid, COLOR_GREEN, string1); GameTextForPlayer(targetid, "Promoted!", 2000, 5); format(string2, sizeof(string1), "{00FF00}Admin %s has set %s's Admin level to %i", aname, tname, level); SendClientMessageToAll(COLOR_YELLOW, string2); SendCommandToAdmins(playerid,"/setlevel"); format(string1, sizeof(string1), "%s has set %s's Admin Level to %d", aname, tname, level); SaveIn("SetLevelLog",string1); } else return SendClientMessage(playerid, COLOR_RED, "ERROR: invalid playerid"); return 1; }