[FilterScript] Texture Studio - Texture your maps
#41

It must be a full hex string supplied ex. 0xFF00FF00
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#42

It tells me that I need to select an object to do that?
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#43

Awesome! 10/10
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#44

Quote:
Originally Posted by Vasu99
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It tells me that I need to select an object to do that?
Any ideas, anyone?
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#45

Just select one object (Small issue in this version )
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#46

Thanks, it worked. I've got yet another problem, though, they seem endless. Anyhow, as I exported the map, I got the word "tmpobjid" kind of everywhere in the .txt file. Is this supposed to happen?
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#47

Yeah, since the object needs a reference object ID it keeps reusing that variable.
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#48

awesome yeah!
can't +rep now ... only after 24 hours
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#49

Amazing! Will use this, thanks Pottus.
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#50

Whens the next update i want it.


GIMMA GIMMA GIMMA THE FILES
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#51

Quote:
Originally Posted by Yves
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Whens the next update i want it.


GIMMA GIMMA GIMMA THE FILES
Remember I have 420DayZ to take care as well, but I will get to finishing it off soon enough.
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#52

Pottus When the car editor will be relased please make it fastter you can cuz i really need it ...
Scripting a DM where gangs will have cars with attached objects + colors on objects & textures ..
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#53

Quote:
Originally Posted by Toxik
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Pottus When the car editor will be relased please make it fastter you can cuz i really need it ...
Scripting a DM where gangs will have cars with attached objects + colors on objects & textures ..
It's about 80 percent complete now I only need to finish the GUI interface.
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#54

Hey pottus, any tutorial about objets group, doing objects and using it as AtacchObjectToObject ?

Emmm groups = Attached Objects in objects?
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#55

Quote:
Originally Posted by n0minal
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Hey pottus, any tutorial about objets group, doing objects and using it as AtacchObjectToObject ?

Emmm groups = Attached Objects in objects?
I'm going to start doing more tutorials soon and explain how everything is intended to be used. As for attachobjecttoobject I am planning to eventually make an export feature to export your selected group as attached objects.
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#56

Quote:
Originally Posted by Pottus
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I'm going to start doing more tutorials soon and explain how everything is intended to be used. As for attachobjecttoobject I am planning to eventually make an export feature to export your selected group as attached objects.
Nice, hope you do this, anyways good job
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#57

Quote:
Originally Posted by Pottus
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It's about 80 percent complete now I only need to finish the GUI interface.
ћ
okay dude u gonna help me so much
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#58

Another question, theres any way to see original texture index from created object?

Example: i create a shower and i want to see the texture index of this shower to put in a custom box, any cmd for this?
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#59

Quote:
Originally Posted by n0minal
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Another question, theres any way to see original texture index from created object?

Example: i create a shower and i want to see the texture index of this shower to put in a custom box, any cmd for this?
Currently no there is no arrays of original textures however it is possible I will see if I can get this generated but you can use the SAMP map editor.
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#60

Quote:
Originally Posted by Pottus
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Currently no there is no arrays of original textures however it is possible I will see if I can get this generated but you can use the SAMP map editor.
Ok, and how to associate the original textures with texture's index? Is possible or i have to do it manually by scripting?
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