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		Hello I would be glad to take a part in the testing stage  , add me on Skype pumpkin.boi or pm me
	
	
	
	
		
	
 
 
	
	
	
		
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		You should use the Physics.inc that might help you in making the object rotate after its being thrown... I'm not really sure.
	
	
	
	
		
	
 
 
	
	
	
		
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		@JJack: Thanks for suggesting, I'll consider your suggestion as soon as I return back home. (Maybe 10 days)
	
	
	
	
		
	
 
 
	
	
	
		
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		@JJack: I already knew about those system, and I am kept those for the final release.
	
	
	
	
		
	
 
 
	
	
	
		
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		I'd like to see some physics with 100% less _@___@___@__@___@_@ . Just my suggestion, code should be readable.
	
	
	
	
		
	
 
 
	
	
	
		
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		Note: Set the magnitude of the "distance" parameter from 30 - 35 units for visible knife rotations.
	
	
	
	
		
	
 
 
	
	
	
		
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		thanks for the update I will implement it on my upcoming server
	
	
	
	
		
	
 
 
	
	
	
		
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		Update
The c1 version of throwing-knives has been released, There are some new features added to it. Now aiming completely depends upon player's crosshair. Players can throw knives vertically upwards and downwards. Enhances gameplay as well.
Download Links are update.
If you get to know about any bugs in the include(you can test it in "test server") please report them here.
	
	
	
	
		
	
 
 
	
	
	
		
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		UPDATE:
    • Added new callback "OnPlayerGetKnifed(playerid, killerid)" //Only for throwing knives.
	
	
	
	
		
	
 
 
	
	
	
		
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		UPDATE
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• Added new knife object only for 0.3.7 (model = 19583), just add "#define KNIFE_NEW" at the top of your gamemode to start using the new knife. If not defined the script will automatically switch to the old knife.
Note: To use new knife object, you must have your client updated to 0.3.7.
	
	
	
	
		
	
 
 
	
	
	
		
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		Make a pull request in github. About the video, I will upload a fresh video soon.