30.09.2014, 10:38
(
Последний раз редактировалось Kyance; 02.10.2014 в 06:55.
)
Mounted Miniguns for Patriot
(version 1.6b)
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Introduction
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Hello everyone, this is my 'Minigun for Patriots' script, which I've been actually working for quite a long time(not sure why :l)
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Features
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* (re-)attach and remove the minigun.
* change its gun fire modes(tap(semi-automatic) and burst-fire)
* damage(and destroy) vehicles, kill people.
* abuse-free remove and reattach 'system' (the bullets get saved, so no infinite ammo.)
* supports teamdeath match and stunt servers(for dm servers just uncomment the "if(GetPlayerTeam ....")
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Bugs
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Due to server/player lag, the object sometimes doesn't show up, or the burst-fire mode gets bugged, although, I've added a small fix for the burst-fire, but I haven't tested it.
Should avoid burst-fire spam though.
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"To Be Added" list
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Special zone(s) where you can refill the Miniguns ammo(It hasn't been implemented yet because I'm not sure where to put it/them)
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Video & Download links
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Version 1.6b
https://www.mediafire.com/?mozexovtqlaep22
Version 1.6
https://mega.co.nz/#!tVwjnYhR!I2oxm-...qcsl5ln-G3xgc0 or https://mega.co.nz/#!tVwjnYhR
https://www.mediafire.com/?kno025hnje5w13t
Version 1.5
https://mega.co.nz/#!ZI5RjJQZ or https://mega.co.nz/#!ZI5RjJQZ!MRkHZQ...PTpPiFWDbEXdJc
https://www.mediafire.com/?ofbbv0ulgub1zla
[ame]http://www.youtube.com/watch?v=0InM8OGYKgA[/ame]
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Stuff you need
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foreach - By Y_INI, used for loops.
zCMD - by Zeex, TO BE USED for 'refill ammo' command.
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Changelog
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VERSION 1.6
VERSION 1.6B
EDIT: awh, song* is too loud for you to hear the gun shot noise.. well, its similar to the m4.. or the slap noise some servers use
(version 1.6b)
- - - - - - - - - - - - - - - - - - -
Introduction
- - - - - - - - - - - - - - - - - - -
Hello everyone, this is my 'Minigun for Patriots' script, which I've been actually working for quite a long time(not sure why :l)
- - - - - - - - - - - - - - - - - - -
Features
- - - - - - - - - - - - - - - - - - -
* (re-)attach and remove the minigun.
* change its gun fire modes(tap(semi-automatic) and burst-fire)
* damage(and destroy) vehicles, kill people.
* abuse-free remove and reattach 'system' (the bullets get saved, so no infinite ammo.)
* supports teamdeath match and stunt servers(for dm servers just uncomment the "if(GetPlayerTeam ....")
- - - - - - - - - - - - - - - - - - -
Bugs
- - - - - - - - - - - - - - - - - - -
Due to server/player lag, the object sometimes doesn't show up, or the burst-fire mode gets bugged, although, I've added a small fix for the burst-fire, but I haven't tested it.
Should avoid burst-fire spam though.
- - - - - - - - - - - - - - - - - - -
"To Be Added" list
- - - - - - - - - - - - - - - - - - -
Special zone(s) where you can refill the Miniguns ammo(It hasn't been implemented yet because I'm not sure where to put it/them)
- - - - - - - - - - - - - - - - - - -
Video & Download links
- - - - - - - - - - - - - - - - - - -
Version 1.6b
https://www.mediafire.com/?mozexovtqlaep22
Version 1.6
https://mega.co.nz/#!tVwjnYhR!I2oxm-...qcsl5ln-G3xgc0 or https://mega.co.nz/#!tVwjnYhR
https://www.mediafire.com/?kno025hnje5w13t
Version 1.5
https://mega.co.nz/#!ZI5RjJQZ or https://mega.co.nz/#!ZI5RjJQZ!MRkHZQ...PTpPiFWDbEXdJc
https://www.mediafire.com/?ofbbv0ulgub1zla
[ame]http://www.youtube.com/watch?v=0InM8OGYKgA[/ame]
- - - - - - - - - - - - - - - - - - -
Stuff you need
- - - - - - - - - - - - - - - - - - -
foreach - By Y_INI, used for loops.
zCMD - by Zeex, TO BE USED for 'refill ammo' command.
- - - - - - - - - - - - - - - - - - -
Changelog
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VERSION 1.6
Код:
+ Added 4 'weapon factory zones', where you can re-fill the Miniguns ammo; * K.A.C.C Military Fuels, (WeaponFactory[3]) * Area 69, (WeaponFactory[2]) * Easter Basin Aircraft Carrier, (WeaponFactory[1]) * Port of Los Santos. (WeaponFactory[0]) + Added textdraw information for the Weapon Factory zones(if you're in it or not, shows the name too.) + Added /refillammo to refill the miniguns ammo(must be in a "Weapon Factory") * Removed the crashdetect include since it wasn't really needed.
Код:
* Minor script optimizations & bug-fixes(mainly in the loops)