[Map] Another Awesome TDM Base
#1

Introduction:
USA Base Map For TDM Servers


Time Taken:
30-40 Minutes

Credits:
Smcrew

Pictures:






CODE:
Код:
AddStaticVehicleEx(487,-340.7998000,2678.2998000,63.6000000,0.0000000,38,130,15); //Maverick
AddStaticVehicleEx(487,-288.2998000,2682.4004000,66.1000000,0.0000000,168,-1,15); //Maverick
AddStaticVehicleEx(487,-301.0996100,2610.7002000,64.0000000,265.9950000,145,165,15); //Maverick
AddStaticVehicleEx(425,-309.5000000,2680.6001000,64.1000000,0.0000000,95,10,15); //Hunter
AddStaticVehicleEx(490,-271.7000100,2674.3999000,63.0000000,267.9950000,-1,-1,15); //FBI Rancher
AddStaticVehicleEx(432,-213.1000100,2756.3999000,62.7000000,180.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-225.3999900,2730.6001000,62.7000000,179.9950000,95,10,15); //Rhino
AddStaticVehicleEx(432,-240.2000000,2757.3999000,62.7000000,179.9950000,95,10,15); //Rhino
AddStaticVehicleEx(468,-216.6000100,2596.1001000,62.5000000,0.0000000,29,67,15); //Sanchez
AddStaticVehicleEx(468,-219.5000000,2596.5000000,62.5000000,0.0000000,29,67,15); //Sanchez
AddStaticVehicleEx(468,-186.8999900,2624.1001000,63.3000000,290.0000000,29,67,15); //Sanchez
AddStaticVehicleEx(433,-205.8000000,2657.8000000,63.2000000,270.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-205.3000000,2665.0000000,63.2000000,270.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-206.0000000,2671.6001000,63.2000000,270.0000000,95,10,15); //Barracks
AddStaticVehicleEx(470,-239.6000100,2671.5000000,62.7000000,90.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-239.5000000,2665.7000000,62.7000000,90.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-238.8999900,2659.7000000,62.7000000,90.0000000,95,10,15); //Patriot
AddStaticVehicleEx(522,-210.6000100,2596.3000000,62.4000000,0.0000000,37,37,15); //NRG-500
AddStaticVehicleEx(522,-207.3999900,2596.1001000,62.4000000,0.0000000,37,37,15); //NRG-500
AddStaticVehicleEx(522,-213.5000000,2596.6001000,62.4000000,0.0000000,37,37,15); //NRG-500
AddStaticVehicleEx(523,-225.7000000,2595.8999000,62.4000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(468,-222.7000000,2595.5000000,62.5000000,0.0000000,29,67,15); //Sanchez
AddStaticVehicleEx(523,-229.0000000,2595.3999000,62.4000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(523,-231.3999900,2595.7000000,62.4000000,0.0000000,-1,-1,15); //HPV1000
AddStaticVehicleEx(528,-207.3999900,2609.1001000,62.9000000,180.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,-213.5000000,2609.5000000,62.9000000,180.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,-228.2000000,2609.6001000,62.9000000,180.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(528,-234.2000000,2608.8999000,62.9000000,180.0000000,-1,-1,15); //FBI Truck
AddStaticVehicleEx(520,-308.6000100,2737.3000000,64.9000000,0.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-286.8999900,2736.1001000,64.9000000,0.0000000,-1,-1,15); //Hydra
CreateObject(6973,-314.1000100,2696.2000000,57.3000000,0.0000000,0.0000000,179.9950000); //object(shamheliprt1) (1)
CreateObject(3491,-227.0000000,2739.1006000,70.2000000,0.0000000,0.0000000,0.0000000); //object(vegass_hanger2) (1)
CreateObject(3881,-169.8000000,2644.0000000,64.4000000,0.0000000,0.0000000,88.0000000); //object(airsecbooth_sfse) (1)
CreateObject(3749,-163.8999900,2635.8999000,68.4000000,0.0000000,0.0000000,272.0000000); //object(clubgate01_lax) (1)
CreateObject(3749,-366.5000000,2668.7000000,69.7000000,0.0000000,0.0000000,210.0000000); //object(clubgate01_lax) (2)
CreateObject(3749,-368.2998000,2687.9004000,68.8000000,0.0000000,0.0000000,117.9930000); //object(clubgate01_lax) (3)
CreateObject(974,-360.2000100,2677.2000000,66.3000000,0.0000000,0.0000000,294.0000000); //object(tall_fence) (1)
CreateObject(987,-273.3999900,2711.5000000,61.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,-285.2999900,2711.5000000,61.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,-297.0000000,2711.4004000,61.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(987,-320.7998000,2711.4004000,61.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (5)
CreateObject(987,-332.7000100,2710.6001000,61.8000000,0.0000000,0.0000000,4.0000000); //object(elecfence_bar) (6)
CreateObject(987,-344.5000000,2708.2000000,62.2000000,0.0000000,0.0000000,9.9990000); //object(elecfence_bar) (7)
CreateObject(987,-355.7999900,2704.6001000,62.6000000,0.0000000,0.0000000,15.9980000); //object(elecfence_bar) (8)
CreateObject(987,-367.0000000,2700.8000000,62.7000000,0.0000000,0.0000000,17.9960000); //object(elecfence_bar) (9)
CreateObject(974,-369.2000100,2698.3000000,65.6000000,0.0000000,0.0000000,222.0000000); //object(tall_fence) (2)
CreateObject(987,-191.8000000,2755.7000000,61.7000000,0.0000000,0.0000000,334.0000000); //object(elecfence_bar) (11)
CreateObject(987,-181.1000100,2750.3999000,61.7000000,0.0000000,0.0000000,285.9950000); //object(elecfence_bar) (12)
CreateObject(987,-177.7000000,2739.0000000,61.7000000,0.0000000,0.0000000,273.9910000); //object(elecfence_bar) (14)
CreateObject(987,-176.8999900,2727.1001000,61.7000000,0.0000000,0.0000000,269.9880000); //object(elecfence_bar) (17)
CreateObject(987,-176.8000000,2715.2000000,61.7000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (18)
CreateObject(987,-176.8000000,2703.2000000,61.7000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (19)
CreateObject(987,-176.9003900,2679.4004000,61.7000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (21)
CreateObject(987,-176.8999900,2667.3999000,61.7000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (22)
CreateObject(987,-177.1000100,2655.3999000,62.0000000,0.0000000,0.0000000,313.9840000); //object(elecfence_bar) (23)
CreateObject(987,-165.3999900,2626.0000000,62.8000000,0.0000000,0.0000000,187.9840000); //object(elecfence_bar) (24)
CreateObject(987,-177.1000100,2624.0000000,62.2939000,0.0000000,0.0000000,187.9820000); //object(elecfence_bar) (27)
CreateObject(987,-188.5000000,2622.0000000,61.4000000,0.0000000,0.0000000,251.9820000); //object(elecfence_bar) (28)
CreateObject(987,-191.8000000,2611.7000000,61.3000000,0.0000000,0.0000000,265.9770000); //object(elecfence_bar) (30)
CreateObject(987,-192.3999900,2599.7000000,61.3000000,0.0000000,0.0000000,241.9740000); //object(elecfence_bar) (32)
CreateObject(987,-198.0000000,2589.3000000,61.0000000,0.0000000,0.0000000,181.9680000); //object(elecfence_bar) (33)
CreateObject(987,-209.3999900,2589.1001000,60.9000000,0.0000000,0.0000000,181.9680000); //object(elecfence_bar) (34)
CreateObject(987,-221.3000000,2588.6001000,61.5000000,0.0000000,0.0000000,181.9680000); //object(elecfence_bar) (35)
CreateObject(987,-233.3000000,2588.6001000,61.5000000,0.0000000,0.0000000,181.9670000); //object(elecfence_bar) (36)
CreateObject(987,-286.0000000,2594.1001000,61.9000000,0.0000000,0.0000000,165.9670000); //object(elecfence_bar) (37)
CreateObject(987,-297.2999900,2597.2000000,61.9900000,0.0000000,0.0000000,151.9650000); //object(elecfence_bar) (38)
CreateObject(987,-307.7000100,2603.1001000,63.2000000,0.0000000,0.0000000,137.9630000); //object(elecfence_bar) (39)
CreateObject(987,-316.2999900,2611.3999000,63.4000000,0.0000000,0.0000000,113.9610000); //object(elecfence_bar) (40)
CreateObject(987,-357.0000000,2671.7000000,63.9000000,0.0000000,0.0000000,305.9590000); //object(elecfence_bar) (41)
CreateObject(987,-350.1000100,2662.5000000,63.6000000,0.0000000,0.0000000,315.9580000); //object(elecfence_bar) (42)
CreateObject(987,-341.5000000,2654.8000000,63.4000000,0.0000000,0.0000000,331.9560000); //object(elecfence_bar) (43)
CreateObject(987,-331.1000100,2649.3999000,63.2000000,0.0000000,0.0000000,351.9520000); //object(elecfence_bar) (44)
CreateObject(987,-321.2999900,2622.1001000,63.2000000,0.0000000,0.0000000,145.9560000); //object(elecfence_bar) (45)
CreateObject(987,-331.2000100,2628.7000000,63.0000000,0.0000000,0.0000000,161.9530000); //object(elecfence_bar) (47)
CreateObject(987,-342.3999900,2632.7000000,63.2000000,0.0000000,0.0000000,147.9490000); //object(elecfence_bar) (48)
CreateObject(987,-352.7000100,2639.0000000,63.6000000,0.0000000,0.0000000,137.9470000); //object(elecfence_bar) (49)
CreateObject(987,-361.2000100,2647.0000000,64.0000000,0.0000000,0.0000000,129.9440000); //object(elecfence_bar) (50)
CreateObject(987,-366.3999900,2653.3000000,64.2000000,0.0000000,0.0000000,131.9410000); //object(elecfence_bar) (51)
CreateObject(3279,-200.8999900,2596.2000000,61.7000000,0.0000000,0.0000000,86.0000000); //object(a51_spottower) (1)
CreateObject(3279,-187.5996100,2749.0000000,61.5000000,0.0000000,0.0000000,269.9950000); //object(a51_spottower) (2)
CreateObject(3279,-351.8999900,2678.7000000,63.0000000,0.0000000,0.0000000,9.9950000); //object(a51_spottower) (3)
CreateObject(3268,-236.5000000,2664.3000000,61.6000000,0.0000000,0.0000000,0.0000000); //object(mil_hangar1_) (1)
CreateObject(3268,-210.3999900,2665.1001000,61.6000000,0.0000000,0.0000000,179.9950000); //object(mil_hangar1_) (2)
CreateObject(987,-176.8999900,2691.3999000,61.7000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (21)
CreateObject(17049,-152.7000000,2654.6001000,63.6000000,0.0000000,0.0000000,0.0000000); //object(cw_silo01) (1)
CreateObject(17050,-153.2000000,2666.3999000,62.4000000,0.0000000,0.0000000,0.0000000); //object(cw_silo02) (1)
CreateObject(17051,-153.8999900,2679.0000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(cw_silo03) (1)
CreateObject(7153,-314.0000000,2753.2000000,58.0000000,0.0000000,0.0000000,180.0000000); //object(shamheliprt05) (2)
CreateObject(7153,-290.2999900,2753.2000000,58.0000000,0.0000000,0.0000000,177.9950000); //object(shamheliprt05) (1)
RemoveBuildingForPlayer(playerid, 3301, -216.8750, 2770.1484, 63.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3301, -282.2266, 2719.2578, 63.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3299, -195.6016, 2768.7578, 61.4844, 0.25);
RemoveBuildingForPlayer(playerid, 3299, -314.1875, 2720.6406, 62.2109, 0.25);
RemoveBuildingForPlayer(playerid, 3342, -275.1797, 2738.4844, 61.3047, 0.25);
RemoveBuildingForPlayer(playerid, 3341, -289.7422, 2758.2344, 61.0625, 0.25);
RemoveBuildingForPlayer(playerid, 16765, -227.4531, 2716.3516, 62.1719, 0.25);
RemoveBuildingForPlayer(playerid, 16776, -237.0234, 2662.8359, 62.6094, 0.25);
RemoveBuildingForPlayer(playerid, 16062, -222.6641, 2663.3047, 66.2344, 0.25);
RemoveBuildingForPlayer(playerid, 16063, -222.3438, 2663.4531, 71.0156, 0.25);
RemoveBuildingForPlayer(playerid, 669, -206.6328, 2672.2422, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 3284, -282.2266, 2719.2578, 63.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3283, -314.1875, 2720.6406, 62.2109, 0.25);
RemoveBuildingForPlayer(playerid, 3173, -275.1797, 2738.4844, 61.3047, 0.25);
RemoveBuildingForPlayer(playerid, 3170, -289.7422, 2758.2344, 61.0625, 0.25);
RemoveBuildingForPlayer(playerid, 669, -232.1641, 2685.2734, 61.8438, 0.25);
RemoveBuildingForPlayer(playerid, 16011, -227.4531, 2716.3516, 62.1719, 0.25);
RemoveBuildingForPlayer(playerid, 3284, -216.8750, 2770.1484, 63.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3283, -195.6016, 2768.7578, 61.4844, 0.25);
You Can Use it in your server but Please give some credits to me
Reply
#2

Nice job!Keep it up!
Reply
#3

Great job! looks great.
Reply
#4

Best I've seen in a while, simple and to the point... I'll use to support you...
Reply
#5

Thank You Guys For Your FeedBack
Reply
#6

Any more feedback
Reply
#7

No this is a bad base.


#jks good job Elegy
Reply
#8

I saw bases like those in COD servers about 9999 times.

But nice job.
Reply
#9

good job
Reply
#10

This is a good map. You should add more military objects for making it more cooler. Anyway I like this and good job.
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