Weapon Desync
#1

Well im here to discuss about the Weapon desync , is that a hack or any way to get force into that bug etc ?

I had never seen this on our server before - and it happened with only one regular player 2 times !
So i want to ask you if this is a hack or this bug can be achieved somehow ?

Watch at 0.53 the rapidfire starts {but according to the player who shot - he was using tec9}

https://www.youtube.com/watch?v=iQ4p...ature=*********

Another video - can see how fast the player dies with the rapidfire of same suspected player !
https://www.youtube.com/watch?v=fmU8...ature=*********

Im not sure of this section to post this - but kindly help me out with this bug/hack .

Thanks guys .
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#2

Seeing this a lot lately, seems indeed to be a sync bug. Players switch from Sawn-offs to Smg but the server didn't send the switch through to the other clients so they get destroyed with machinesawnoffs. It's not simple to recreate but it can be done, if you slow your connection down and switch weapons very fast.

It can be abused, it also can happen on accident, but it can be easily distinguished from no-reload hacks etc.
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#3

You guys are clueless, thats obv a hack called rapid fire, you guys need to ****** more into the dark side to understand this stuff
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#4

That has a solution, in the code of gamemode (or filterscripts), it's pretty simple, it's like programming a 'anti-cheats' for weapons-hack, rapid-fire, no-reloading, bullet-crasher, and others cheats for weapons or bullets.
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