SA-MP 0.3z R4 server update

Very Nice Release
Reply

The samp_server.exe is detect as Virus according to Avast Anti-Virus Software

Any thoughts?
Reply

Quote:
Originally Posted by Team_PRO
Посмотреть сообщение
The samp_server.exe is detect as Virus according to Avast Anti-Virus Software

Any thoughts?
Perform a boot time scan, that will fix your problem.
Reply

Interesting.

Trailer feature will come in handy. Loving the fact that your slowing integrating the ability to interface with so many different elements of San Andreas; adds diversity to servers.
Reply

Thanks
Reply

really good update
Reply

Thanks for the info Kalcor!
Reply

R.I.P. SA-MP
No updates, no nothing.
Reply

Quote:
Originally Posted by ice2k1
Посмотреть сообщение
R.I.P. SA-MP
No updates, no nothing.
You're posting this in an update thread btw.
Reply

Quote:
Originally Posted by ice2k1
Посмотреть сообщение
R.I.P. SA-MP
No updates, no nothing.
You don't read much, do you.
Reply

Quote:
Originally Posted by Redirect Left
Посмотреть сообщение
You don't read much, do you.
Do you?
Reply

Thanks for the update! When is the new SAMP update coming btw? Anybody knows?
Reply

Upd its great!
Reply

Thanks a lot Kalcor
Reply

Thanks for the update!
Reply

Quote:

Thanks, fast update!

Really was so fast update.. We need more functions in SA-MP.. when you post the new SA-MP client? Okey, I know you don't have too much time for update everytime.. but we need more better functions in SA-MP. Thanks for those updates!
Reply

Thanks Kalcor.
Reply

Quote:
Originally Posted by long76
Посмотреть сообщение
please add function Create(Destroy)SearchLight(x,y,z); AttachSearchLightToVehicle(Object)(vehicleid,x,y,z ); and SetTargetSearchLight(x,y,z); Thanks!
What is a SearchLight?
Reply

Quote:
Originally Posted by Mauzen
View Post
This happen because every client counts the ammo for other players itself, the ammo is not synced.

It might be able to fix that without much effort.
Clients could just stop counting the ammo of every player for themselves / reset the ammo for them frequently, and instead just send the reloadanimation whenever they are reloading. Though im pretty sure clients cant report animations to other players, just the server can. Anyways, theres that WEAPONSTATE_RELOADING, so the server has to know when players are reloading, and could send the animation to all players then.

Fixing this in the script alone is more difficult. Maybe it works to use SetPlayerArmedWeapon to change a players weapon every x shots for a minimal moment, and then change it back, the clients then restart counting the ammo for the player.
Indeed it can be done, and requires quite a bit of code to cover all the corner cases and whatnot but in the end it syncs reloading, disables instant auto-reload and adds a custom reload key action.
Reply

Nice, thanks
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)