11.09.2014, 12:54
Код:
/* Clothing System by Paul AKA ImTheGod Enjoy!! COPY RIGHTS RESERVED. */ #include <a_samp> #include <zcmd> #include <sscanf2> #include <h_colors> #include <a_mysql> new query[256], msg[500], dstr[500]; #define NEXT_PAGE_SLOT 50 //Dialog ID's #define D_CLOTHES 1000 #define D_BUY_CLOTHES 1001 //Dialog Stats #define ON_CLOTHES_LIST 500 #define ON_CLOTHES_NONE 501 #define ON_CLOTHES_CHOSE 502 #define ON_CLOTHES_BONE 503 #define ON_CLOTHES_BUY 504 /**************************************************************************************/ #define MAX_MODELS 5 enum _PLAYER_MODELS { cID, cModelID, cBoneID, Float:cOffsetX, Float:cOffsetY, Float:cOffsetZ, Float:cRotX, Float:cRotY, Float:cRotZ, Float:cScaleX, Float:cScaleY, Float:cScaleZ, bool:cOn, } new ClothesInfo[MAX_PLAYERS][MAX_MODELS][_PLAYER_MODELS]; /**************************************************************************************/ enum _MODELS_INFO { modelID, modelName[128], modelPrice, modelBone } new ModelsInfo[][_MODELS_INFO] = { {18926, "Army Hat", 700, 2}, {18927, "Azure Hat", 700, 2}, {18928, "Funky Hat", 700, 2}, {18929, "Dark Gray Hat", 700, 2}, {18930, "Fire Hat", 700, 2}, {18931, "Dark Blue Hat", 700, 2}, {18932, "Orange Hat", 700, 2}, {18933, "Light Gray Hat", 700, 2}, {18934, "Pink Hat", 700, 2}, {18935, "Yellow Hat", 700, 2}, {18944, "Fire Hat Boater", 1000, 2}, {18945, "Gray Hat Boater", 1000, 2}, {18946, "Gray Hat Boater 2", 1000, 2}, {18947, "Black Hat Bowler", 1000, 2}, {18948, "Azure Hat Bowler", 1000, 2}, {18949, "Green Hat Bowler", 1000, 2}, {18950, "Red Hat Bowler", 1000, 2}, {18951, "Light Green Hat Bowler", 1000, 2}, {19488, "White Hat Bowler", 1000, 2}, {18967, "Simple Black Hat", 500, 2}, {18968, "Simple Gray Hat", 500, 2}, {18969, "Simple Orange Hat", 500, 2}, {18970, "Tiger Hat", 1000, 2}, {18971, "Black & White Cool Hat", 1000, 2}, {18972, "Black & Orange Cool Hat", 1000, 2}, {18973, "Black & Green Cool Hat", 1000, 2}, {19066, "Santa Hat", 3000, 2}, {19067, "Red Hoody Hat", 500, 2}, {19068, "Tiger Hoody Hat", 500, 2}, {19069, "Black Hoody Hat", 500, 2}, {19093, "White Dude Hat", 1300, 2}, {19095, "Brown Cowboy Hat", 1300, 2}, {19096, "Black Cowboy Hat", 1300, 2}, {19097, "Black Cowboy Hat 2", 1300, 2}, {19098, "Brown Cowboy Hat 2", 1300, 2}, {19352, "Black Top Hat", 2000, 2}, {19487, "White Top Hat", 2000, 2}, {18964, "Black Skully Cap", 700, 2}, {18965, "Brown Skully Cap", 700, 2}, {18966, "Funky Skully Cap", 700, 2}, {18921, "Blue Beret", 500, 2}, {18922, "Red Beret", 500, 2}, {18923, "Dark Blue Beret", 500, 2}, {18924, "Army Beret", 500, 2}, {18925, "Red Army Beret", 500, 2}, {18939, "Dark Blue CapBack", 1000, 2}, {18940, "Azure CapBack", 1000, 2}, {18941, "Black CapBack", 1000, 2}, {18942, "Gray CapBack", 1000, 2}, {18943, "Green CapBack", 1000, 2}, {19006, "Red Glasses", 1000, 2}, {19007, "Green Glasses", 1000, 2}, {19008, "Yellow Glasses", 1000, 2}, {19009, "Azure Glasses", 1000, 2}, {19010, "Pink Glasses", 1000, 2}, {19011, "Funky Glasses", 1000, 2}, {19012, "Gray Glasses", 1000, 2}, {19013, "Funky Glasses 2", 1000, 2}, {19014, "Black & White Glasses", 1000, 2}, {19015, "White Glasses", 1000, 2}, {19016, "X-Ray Glasses", 3000, 2}, {19017, "Covered Yellow Glasses", 1000, 2}, {19018, "Covered Orange Glasses", 1000, 2}, {19019, "Covered Red Glasses", 1000, 2}, {19020, "Covered Blue Glasses", 1000, 2}, {19021, "Covered Green Glasses", 1000, 2}, {19022, "Cool Black Glasses", 1000, 2}, {19023, "Cool Azure Glasses", 1000, 2}, {19024, "Cool Blue Glasses", 1000, 2}, {19025, "Cool Pink Glasses", 1000, 2}, {19026, "Cool Red Glasses", 1000, 2}, {19027, "Cool Orange Glasses", 1000, 2}, {19028, "Cool Yellow Glasses", 1000, 2}, {19029, "Cool Yellow Glasses", 1000, 2}, {19030, "Pink Nerd Glasses", 1500, 2}, {19031, "Green Nerd Glasses", 1500, 2}, {19032, "Red Nerd Glasses", 1500, 2}, {19033, "Black Nerd Glasses", 1500, 2}, {19034, "Black & White Nerd Glasses", 1500, 2}, {19035, "Ocean Nerd Glasses", 1500, 2}, {18891, "Purple Bandana", 1200, 2}, {18892, "Red Bandana", 1200, 2}, {18893, "Red&White Bandana", 1200, 2}, {18894, "Orange Bandana", 1200, 2}, {18895, "Skull Bandana", 1200, 2}, {18896, "Black Bandana", 1200, 2}, {18897, "Blue Bandana", 1200, 2}, {18898, "Green Bandana", 1200, 2}, {18899, "Pink Bandana", 1200, 2}, {18900, "Funky Bandana", 1200, 2}, {18901, "Tiger Bandana", 1200, 2}, {18902, "Yellow Bandana", 1200, 2}, {18903, "Azure Bandana", 1200, 2}, {18904, "Dark Blue Bandana", 1200, 2}, {18905, "Olive Bandana", 1200, 2}, {18906, "Orange&Yellow Bandana", 800, 2}, {18907, "Funky Bandana 2", 800, 2}, {18907, "Blue Bandana 2", 800, 2}, {18907, "Azure Bandana 2", 800, 2}, {18907, "Fire Bandana", 800, 2}, {18911, "Skull Bandana Mask", 1200, 18}, {18912, "Black Bandana Mask", 1200, 18}, {18913, "Green Bandana Mask", 1200, 18}, {18914, "Army Bandana Mask", 1200, 18}, {18915, "Funky Bandana Mask", 1200, 18}, {18916, "Light Bandana Mask", 1200, 18}, {18917, "Dark Blue Bandana Mask", 1200, 18}, {18918, "Gray Bandana Mask", 1200, 18}, {18919, "White Bandana Mask", 1200, 18}, {18920, "Colorful Bandana Mask", 1200, 18}, {19421, "White Headphones", 2000, 2}, {19422, "Black Headphones", 2000, 2}, {19423, "Gray Headphones", 2000, 2}, {19424, "Blue Headphones", 2000, 2}, {19036, "White Hockey Mask", 1200, 2}, {19037, "Red Hockey Mask", 1200, 2}, {19038, "Green Hockey Mask", 1200, 2}, {19472, "Gas Mask", 2000, 2}, {2919, "Sports Bag", 1500, 5}, {3026, "Jansport Backpack", 1500, 1}, {18645, "Red&White Motorcycle Helmet", 4000, 2}, {18976, "Blue Motorcycle Helmet", 4000, 2}, {18977, "Red Motorcycle Helmet", 4000, 2}, {18978, "White Motorcycle Helmet", 4000, 2}, {18979, "Purple Motorcycle Helmet", 4000, 2}, {19317, "Bass Guitar", 14000 ,1}, {19318, "Flying Guitar", 15000, 1}, {19319, "Warlock Guitar", 16000, 1} }; /**************************************************************************************/ stock LoadPlayerClothes(playerid) { format(query, sizeof(query), "SELECT * FROM `clothes` WHERE `holder` = '%s'", GetName(playerid)); mysql_function_query(1, query, true, "OnClothesLoad", "i", playerid); } forward OnClothesLoad(playerid); public OnClothesLoad(playerid) { new rows, fields; cache_get_data(rows, fields); if(rows) { for(new i = 0; i < rows; i++) { ClothesInfo[playerid][i][cID] = cache_get_row_int(i, 0); ClothesInfo[playerid][i][cModelID] = cache_get_row_int(i, 2); ClothesInfo[playerid][i][cBoneID] = cache_get_row_int(i, 3); ClothesInfo[playerid][i][cOffsetX] = cache_get_row_float(i, 4); ClothesInfo[playerid][i][cOffsetY] = cache_get_row_float(i, 5); ClothesInfo[playerid][i][cOffsetZ] = cache_get_row_float(i, 6); ClothesInfo[playerid][i][cRotX] = cache_get_row_float(i, 7); ClothesInfo[playerid][i][cRotY] = cache_get_row_float(i, 8); ClothesInfo[playerid][i][cRotZ] = cache_get_row_float(i, 9); ClothesInfo[playerid][i][cScaleX] = cache_get_row_float(i, 10); ClothesInfo[playerid][i][cScaleY] = cache_get_row_float(i, 11); ClothesInfo[playerid][i][cScaleZ] = cache_get_row_float(i, 12); ClothesInfo[playerid][i][cOn] = true; } } return 1; } public OnPlayerConnect(playerid) { LoadPlayerClothes(playerid); return 1; } public OnPlayerDisconnect(playerid, reason) { SavePlayerClothes(playerid); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { ResetClothes(playerid); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new status = GetPVarInt(playerid, "DialogStatus"); if(dialogid == D_CLOTHES) { switch(status) { case ON_CLOTHES_LIST: { if(response) { new i = listitem; if(!ClothesInfo[playerid][i][cOn]) { ShowDialog(playerid, D_CLOTHES, DIALOG_STYLE_MSGBOX, "Clothing List", "Empty index...", "<<<", "", ON_CLOTHES_NONE); } else { SetPVarInt(playerid, "IndexChose", i); ClothesEditDialog(playerid, i); } } } case ON_CLOTHES_NONE: { if(response || !response) { DisplayClothing(playerid); } } case ON_CLOTHES_CHOSE: { if(response) { new slot = GetPVarInt(playerid, "IndexChose"); switch(listitem) { case 0: { EditClothing(playerid, slot); } case 1: { ShowDialog(playerid, D_CLOTHES, DIALOG_STYLE_LIST, "Change The Bone Slot", "Spine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Food\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "<<<", ON_CLOTHES_BONE); } case 2: { PlaceClothing(playerid, slot); ClothesEditDialog(playerid, slot); } } } else { DisplayClothing(playerid); } } case ON_CLOTHES_BONE: { new index = GetPVarInt(playerid, "IndexChose"); if(response) { new bone = listitem + 1; format(msg, sizeof(msg), "You have adjusted your clothing index %d to bone %s.", index, GetBoneName(bone)); SendClientMessage(playerid, COLOR_WHITE, msg); ClothesInfo[playerid][index][cBoneID] = bone; if(IsPlayerAttachedObjectSlotUsed(playerid, index)) { ReplaceClothing(playerid, index); } ClothesEditDialog(playerid, index); } else { ClothesEditDialog(playerid, index); } } } } /******************************************************************************/ if(dialogid == D_BUY_CLOTHES) { switch(status) { case ON_CLOTHES_BUY: { if(response) { new slot = GetPVarInt(playerid, "FromSlot"); if(listitem != NEXT_PAGE_SLOT) { new i = slot + listitem; new price = ModelsInfo[i][modelPrice]; new freeslot = GetFreeSlot(playerid); if(GetPlayerMoney(playerid) >= price) { if(freeslot != -1) { SendClientMessage(playerid, -1, "Before you complete the purchase you may take a look at the item and adjust it."); SendClientMessage(playerid, -1, "Press {FFFF00}ESC{FFFFFF} to cancel the purchase."); SetPVarInt(playerid, "SelectedItem", 1); SetPVarInt(playerid, "ItemIndex", i); SetPVarInt(playerid, "FreeSlot", freeslot); SetPlayerAttachedObject(playerid, freeslot, ModelsInfo[i][modelID], ModelsInfo[i][modelBone]); EditAttachedObject(playerid, freeslot); } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Purchase failed, you do not possess any free slots."); } } else { format(msg, sizeof(msg), "You are lacking money, ${FFFF00}%d", ModelsInfo[i][modelPrice]); SendClientMessage(playerid, -1, msg); } } else { ShowClothesDialog(playerid, slot + NEXT_PAGE_SLOT); } } else { DeletePVar(playerid, "FromSlot"); } } } } return 1; } stock GetFreeSlot(playerid) { for(new i = 0; i < MAX_MODELS; i++) { if(!ClothesInfo[playerid][i][cOn]) return i; } return -1; } stock OnBuyClothes(playerid, index, model, bone, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) { format(query, sizeof(query), "INSERT INTO `clothes` (holder, model, bone, offestx, offesty, offestz, rotx, roty, rotz, scalex, scaley, scalez) VALUES ('%s', %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f)", GetName(playerid), model, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); mysql_function_query(1, query, true, "OnFinishPurchase", "id", playerid, index); } forward OnFinishPurchase(playerid, index); public OnFinishPurchase(playerid, index) { ClothesInfo[playerid][index][cID] = cache_insert_id(1); return 1; } stock ClothesEditDialog(playerid, index) { if(IsPlayerAttachedObjectSlotUsed(playerid, index)) { ShowDialog(playerid, D_CLOTHES, DIALOG_STYLE_LIST, "Clothing List", "Adjust The Item\nChange Bone Slot\nTake Off", "Select", "<<<", ON_CLOTHES_CHOSE); } else { ShowDialog(playerid, D_CLOTHES, DIALOG_STYLE_LIST, "Clothing List", "Adjust The Item\nChange Bone Slot\nPlace On", "Select", "<<<", ON_CLOTHES_CHOSE); } } public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) { if(GetPVarInt(playerid, "EditingNow") == 1) { new i = GetPVarInt(playerid, "EditingSlot"); if(response) { ClothesInfo[playerid][i][cOffsetX] = fOffsetX; ClothesInfo[playerid][i][cOffsetY] = fOffsetY; ClothesInfo[playerid][i][cOffsetZ] = fOffsetZ; ClothesInfo[playerid][i][cRotX] = fRotX; ClothesInfo[playerid][i][cRotY] = fRotY; ClothesInfo[playerid][i][cRotZ] = fRotZ; ClothesInfo[playerid][i][cScaleX] = fScaleX; ClothesInfo[playerid][i][cScaleY] = fScaleY; ClothesInfo[playerid][i][cScaleZ] = fScaleZ; } DeletePVar(playerid, "EditingSlot"); DeletePVar(playerid, "EditingNow"); ReplaceClothing(playerid, i); } if(GetPVarInt(playerid, "SelectedItem") == 1 && GetPVarInt(playerid, "EditingNow") == 0) { new i = GetPVarInt(playerid, "ItemIndex"); new slot = GetPVarInt(playerid, "FreeSlot"); if(response) { OnBuyClothes(playerid, slot, ModelsInfo[i][modelID], ModelsInfo[i][modelBone], fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); GivePlayerMoney(playerid, -ModelsInfo[i][modelPrice]); format(msg, sizeof(msg), "You have successfully purchased a {FFFF00}%s{FFFFFF} for ${FFFF00}%d", ModelsInfo[i][modelName], ModelsInfo[i][modelPrice]); SendClientMessage(playerid, -1, msg); ClothesInfo[playerid][slot][cModelID] = ModelsInfo[i][modelID]; ClothesInfo[playerid][slot][cBoneID] = ModelsInfo[i][modelBone]; ClothesInfo[playerid][slot][cOffsetX] = fOffsetX; ClothesInfo[playerid][slot][cOffsetY] = fOffsetY; ClothesInfo[playerid][slot][cOffsetZ] = fOffsetZ; ClothesInfo[playerid][slot][cRotX] = fRotX; ClothesInfo[playerid][slot][cRotY] = fRotY; ClothesInfo[playerid][slot][cRotZ] = fRotZ; ClothesInfo[playerid][slot][cScaleX] = fScaleX; ClothesInfo[playerid][slot][cScaleY] = fScaleY; ClothesInfo[playerid][slot][cScaleZ] = fScaleZ; ClothesInfo[playerid][slot][cOn] = true; } else { SendClientMessage(playerid, COLOR_LIGHTRED, "You've canceled the purchase of this item."); RemovePlayerAttachedObject(playerid, index); } DeletePVar(playerid, "SelectedItem"); DeletePVar(playerid, "ItemIndex"); DeletePVar(playerid, "FreeSlot"); } return 1; } CMD:clothing(playerid, params[]) { new option[11], secoption; if(GetPVarInt(playerid, "SelectedItem") == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, "Please finish the current operation."); if(sscanf(params, "s[11]D(-1)", option, secoption)) { SyntaxMSG(playerid, "/clothing [place | adjust | delete]"); DisplayClothing(playerid); return 1; } else if(!strcmp(option, "place", true)) { new slot; if(sscanf(params, "{s[7]}d", slot)) { SyntaxMSG(playerid, "/clothing place [slot]"); for(new i = 0; i < MAX_MODELS; i++) { if(ClothesInfo[playerid][i][cOn]) { format(msg, sizeof(msg), "%d. %s", i, GetModelName(ClothesInfo[playerid][i][cModelID])); SendClientMessage(playerid, -1, msg); } else { format(msg, sizeof(msg), "%d. EMPTY", i); SendClientMessage(playerid, -1, msg); } } return 1; } if(slot > MAX_MODELS || slot < 0) return SendClientMessage(playerid, -1, "Invalid slot."); if(!ClothesInfo[playerid][slot][cOn]) return SendClientMessage(playerid, -1, "No such item."); PlaceClothing(playerid, slot); } else if(!strcmp(option, "adjust", true)) { new slot; if(sscanf(params, "{s[7]}d", slot)) return SyntaxMSG(playerid, "/clothing adjust [slot]"); if(slot > MAX_MODELS || slot < 0) return SendClientMessage(playerid, -1, "Invalid slot."); if(!ClothesInfo[playerid][slot][cOn]) return SendClientMessage(playerid, -1, "No such item."); EditClothing(playerid, slot); } else if(!strcmp(option, "delete", true)) { new slot; if(sscanf(params, "{s[7]}d", slot)) return SyntaxMSG(playerid, "/clothing drop [slot]"); if(slot > MAX_MODELS || slot < 0) return SendClientMessage(playerid, -1, "Invalid slot."); if(!ClothesInfo[playerid][slot][cOn]) return SendClientMessage(playerid, -1, "No such item."); format(msg, sizeof(msg), "You have dropped your {00FF00}%s{FFFFFF}, and will be no longer available.", GetModelName(ClothesInfo[playerid][slot][cModelID])); SendClientMessage(playerid, -1, msg); RemoveFromSlot(playerid, slot); } else { SendClientMessage(playerid, COLOR_LIGHTRED, "Invalid parameter."); } return 1; } stock ShowClothesDialog(playerid, fromslot) { new string[2000]; for(new i = fromslot; i < fromslot + NEXT_PAGE_SLOT; i++) { if( i < sizeof( ModelsInfo ) ) { format(msg, sizeof(msg), "%d - %s - {FFFF00}$%d\n", i+1, ModelsInfo[i][modelName], ModelsInfo[i][modelPrice]); strcat(string, msg); } if( i == ( fromslot + NEXT_PAGE_SLOT ) - 1 && i < sizeof( ModelsInfo ) ) strcat(string, "{FFFF00}Next Page\n"); } SetPVarInt(playerid, "FromSlot", fromslot); ShowDialog(playerid, D_BUY_CLOTHES, DIALOG_STYLE_LIST, "Select your item", string, "Select", "Cancel", ON_CLOTHES_BUY); } CMD:buyclothes(playerid, params[]) { if(GetPVarInt(playerid, "SelectedItem") == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, "Please finish the current operation."); ShowClothesDialog(playerid, 0); return 1; } stock SavePlayerClothes(playerid) { for(new i = 0; i < MAX_MODELS; i++) { if(ClothesInfo[playerid][i][cOn]) { UpdatePlayerToy(playerid, i); } } return 1; } stock UpdatePlayerToy(playerid, slot) { format(query, sizeof(query), "UPDATE `clothes` SET `bone` = %d, `offestx` = %f, `offesty` = %f, `offestz` = %f, `rotx` = %f, `roty` = %f, `rotz` = %f, `scalex` = %f, `scaley` = %f, `scalez` = %f WHERE `id` = %d", ClothesInfo[playerid][slot][cBoneID], ClothesInfo[playerid][slot][cOffsetX], ClothesInfo[playerid][slot][cOffsetY], ClothesInfo[playerid][slot][cOffsetZ], ClothesInfo[playerid][slot][cRotX], ClothesInfo[playerid][slot][cRotY], ClothesInfo[playerid][slot][cRotZ], ClothesInfo[playerid][slot][cScaleX], ClothesInfo[playerid][slot][cScaleY], ClothesInfo[playerid][slot][cScaleZ], ClothesInfo[playerid][slot][cID]); mysql_function_query(1, query, false, "", ""); return 1; } stock EditClothing(playerid, index) { if(GetPVarInt(playerid, "EditingNow") == 1) return SendClientMessage(playerid, COLOR_LIGHTRED, "Please finish the current operation."); format(msg, sizeof(msg), "Editing now your {00FF00}%s{FFFFFF} - Index {00FF00}%d{FFFFFF}.", GetModelName(ClothesInfo[playerid][index][cModelID]), index); SendClientMessage(playerid, -1, msg); SetPVarInt(playerid, "EditingSlot", index); SetPVarInt(playerid, "EditingNow", 1); if(!IsPlayerAttachedObjectSlotUsed(playerid, index)) { SetPlayerAttachedObject(playerid, index, ClothesInfo[playerid][index][cModelID], ClothesInfo[playerid][index][cBoneID], ClothesInfo[playerid][index][cOffsetX], ClothesInfo[playerid][index][cOffsetY], ClothesInfo[playerid][index][cOffsetZ], ClothesInfo[playerid][index][cRotX], ClothesInfo[playerid][index][cRotY], ClothesInfo[playerid][index][cRotZ], ClothesInfo[playerid][index][cScaleX], ClothesInfo[playerid][index][cScaleY], ClothesInfo[playerid][index][cScaleZ]); } EditAttachedObject(playerid, index); return 1; } stock ReplaceClothing(playerid, index) { RemovePlayerAttachedObject(playerid, index); SetPlayerAttachedObject(playerid, index, ClothesInfo[playerid][index][cModelID], ClothesInfo[playerid][index][cBoneID], ClothesInfo[playerid][index][cOffsetX], ClothesInfo[playerid][index][cOffsetY], ClothesInfo[playerid][index][cOffsetZ], ClothesInfo[playerid][index][cRotX], ClothesInfo[playerid][index][cRotY], ClothesInfo[playerid][index][cRotZ], ClothesInfo[playerid][index][cScaleX], ClothesInfo[playerid][index][cScaleY], ClothesInfo[playerid][index][cScaleZ]); } stock PlaceClothing(playerid, index) { if(IsPlayerAttachedObjectSlotUsed(playerid, index)) { format(msg, sizeof(msg), "You have removed your {00FF00}%s{FFFFFF}.", GetModelName(ClothesInfo[playerid][index][cModelID])); SendClientMessage(playerid, -1, msg); RemovePlayerAttachedObject(playerid, index); } else { format(msg, sizeof(msg), "You have placed your {00FF00}%s{FFFFFF}.", GetModelName(ClothesInfo[playerid][index][cModelID])); SendClientMessage(playerid, -1, msg); SetPlayerAttachedObject(playerid, index, ClothesInfo[playerid][index][cModelID], ClothesInfo[playerid][index][cBoneID], ClothesInfo[playerid][index][cOffsetX], ClothesInfo[playerid][index][cOffsetY], ClothesInfo[playerid][index][cOffsetZ], ClothesInfo[playerid][index][cRotX], ClothesInfo[playerid][index][cRotY], ClothesInfo[playerid][index][cRotZ], ClothesInfo[playerid][index][cScaleX], ClothesInfo[playerid][index][cScaleY], ClothesInfo[playerid][index][cScaleZ]); } return 1; } stock DisplayClothing(playerid) { for(new i = 0; i < MAX_MODELS; i++) { if(ClothesInfo[playerid][i][cOn]) { format(msg, sizeof(msg), "%s (Index %d)\n", GetModelName(ClothesInfo[playerid][i][cModelID]), i); strcat(dstr, msg); } else { format(msg, sizeof(msg), "EMPTY (Index %d)\n", i); strcat(dstr, msg); } } ShowDialog(playerid, D_CLOTHES, DIALOG_STYLE_LIST, "Clothes List", dstr, "Select", "Cancel", ON_CLOTHES_LIST); return 1; } stock ShowDialog(playerid, dialogid, style, caption[], info[], button1[], button2[], status) { SetPVarInt(playerid, "DialogStatus", status); ShowPlayerDialog(playerid, dialogid, style, caption, info, button1, button2); dstr = ""; return 1; } stock GetModelName(model) { new name[64]; for(new i = 0; i < sizeof(ModelsInfo); i++) { if(model == ModelsInfo[i][modelID]) { format(name, sizeof(name), "%s", ModelsInfo[i][modelName]); } } return name; } stock RemoveFromSlot(playerid, slot) { format(query, sizeof(query), "DELETE FROM `clothes` WHERE `id` = %d", ClothesInfo[playerid][slot][cID]); mysql_function_query(1, query, true, "OnRemoveFromSlot", "id", playerid, slot); } forward OnRemoveFromSlot(playerid, slot); public OnRemoveFromSlot(playerid, slot) { ClothesInfo[playerid][slot][cOn] = false; ClothesInfo[playerid][slot][cModelID] = 0; ClothesInfo[playerid][slot][cBoneID] = 0; ClothesInfo[playerid][slot][cOffsetX] = 0.0; ClothesInfo[playerid][slot][cOffsetY] = 0.0; ClothesInfo[playerid][slot][cOffsetZ] = 0.0; ClothesInfo[playerid][slot][cRotX] = 0.0; ClothesInfo[playerid][slot][cRotY] = 0.0; ClothesInfo[playerid][slot][cRotZ] = 0.0; ClothesInfo[playerid][slot][cScaleX] = 0.0; ClothesInfo[playerid][slot][cScaleY] = 0.0; ClothesInfo[playerid][slot][cScaleZ] = 0.0; RemovePlayerAttachedObject(playerid, slot); return 1; } stock ResetClothes(playerid) { for(new i = 0; i < MAX_MODELS; i++) { if(ClothesInfo[playerid][i][cOn] == true) { RemoveFromSlot(playerid, i); } } } stock GetName(playerid) { new pName[MAX_PLAYER_NAME]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); return pName; } stock SyntaxMSG(playerid, message[]) { format(msg, sizeof(msg), "{AFAFAF}USAGE:{FFFFFF} %s", message); return SendClientMessage(playerid, -1, msg); } stock GetBoneName(boneid) { new bone[64]; switch(boneid) { case 1: bone = "Spine"; case 2: bone = "Head"; case 3: bone = "Left upper arm"; case 4: bone = "Right upper arm"; case 5: bone = "Left hand"; case 6: bone = "Right hand"; case 7: bone = "Left thigh"; case 8: bone = "Right thigh"; case 9: bone = "Left foot"; case 10: bone = "Right foot"; case 11: bone = "Right calf"; case 12: bone = "Left calf"; case 13: bone = "Left forearm"; case 14: bone = "Right forearm"; case 15: bone = "Left clavicle (shoulder)"; case 16: bone = "Right clavicle (shoulder)"; case 17: bone = "Neck"; case 18: bone = "Jaw"; } return bone; }
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