Negative values in messageholelimit
#1

Hi,

Today looking at the server log I found these messages:

Код:
[02/09/2014 15:20:52] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x (-3885) Limit: 3000
[02/09/2014 15:53:24] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4632) Limit: 3000
[02/09/2014 16:04:51] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4558) Limit: 3000
[03/09/2014 10:52:04] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3581) Limit: 3000
[03/09/2014 11:10:13] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3354) Limit: 3000
[03/09/2014 14:20:38] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3139) Limit: 3000
[03/09/2014 15:58:29] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4145) Limit: 3000
[04/09/2014 14:31:38] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4940) Limit: 3000
[04/09/2014 15:03:11] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4957) Limit: 3000
[06/09/2014 15:24:54] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4017) Limit: 3000
[07/09/2014 12:16:43] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3818) Limit: 3000
[08/09/2014 15:16:27] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4375) Limit: 3000
[09/09/2014 10:56:48] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4137) Limit: 3000
I think it's not related with the R4 update, probably it's related with the 'playertimeout' var which I set to 4 seconds to avoid to kick players during a DDoS attack (the anti-DDoS service takes one or two seconds to stabilize the connection).

When one of this messages appears, the server close the connection with the player. In most cases I can confirm that the server wasn't under attack, and the last message appears when the server had only 2 players.

Thanks!
Reply
#2

You can increase messageholelimit to 5000 or higher, even 10000 will work fine.
Reply
#3

But the problem isn't that the limit is exceeded, it's negative. Increasing the value I think it won't change anything.
Can a player has a negative number of lost packets?
Reply
#4

3000 per second are quite a lot, even for dos attacks. Id rather say its per minute, that would be 50 packets per second. Afaik the normal client shouldnt send more than 30 packets per second.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)