Negative values in messageholelimit
#1

Hi,

Today looking at the server log I found these messages:

Код:
[02/09/2014 15:20:52] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x (-3885) Limit: 3000
[02/09/2014 15:53:24] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4632) Limit: 3000
[02/09/2014 16:04:51] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4558) Limit: 3000
[03/09/2014 10:52:04] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3581) Limit: 3000
[03/09/2014 11:10:13] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3354) Limit: 3000
[03/09/2014 14:20:38] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3139) Limit: 3000
[03/09/2014 15:58:29] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4145) Limit: 3000
[04/09/2014 14:31:38] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4940) Limit: 3000
[04/09/2014 15:03:11] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4957) Limit: 3000
[06/09/2014 15:24:54] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4017) Limit: 3000
[07/09/2014 12:16:43] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-3818) Limit: 3000
[08/09/2014 15:16:27] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4375) Limit: 3000
[09/09/2014 10:56:48] Warning: client exceeded 'messageholelimit' (2) x.x.x.x:x  (-4137) Limit: 3000
I think it's not related with the R4 update, probably it's related with the 'playertimeout' var which I set to 4 seconds to avoid to kick players during a DDoS attack (the anti-DDoS service takes one or two seconds to stabilize the connection).

When one of this messages appears, the server close the connection with the player. In most cases I can confirm that the server wasn't under attack, and the last message appears when the server had only 2 players.

Thanks!
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#2

You can increase messageholelimit to 5000 or higher, even 10000 will work fine.
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#3

But the problem isn't that the limit is exceeded, it's negative. Increasing the value I think it won't change anything.
Can a player has a negative number of lost packets?
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#4

3000 per second are quite a lot, even for dos attacks. Id rather say its per minute, that would be 50 packets per second. Afaik the normal client shouldnt send more than 30 packets per second.
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