How to do dis :D?
#1

How to do so i could make like a command: /send 5 text and then it will broadcast the text to all the players 1 time every like 10 secounds until it broadcasts it 5 times.
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#2

So you want it to send like I don't know he types /send 5 Hi. It will send the message hi every 10 seconds for 5 times after its sent the 5 time it stops? And if he types /send 112 Hi, It will send it 112 times every 10 seconds?
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#3

Quote:
Originally Posted by jueix
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So you want it to send like I don't know he types /send 5 Hi. It will send the message hi every 10 seconds for 5 times after its sent the 5 time it stops? And if he types /send 112 Hi, It will send it 112 times every 10 seconds?
Yes i want that
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#4

pawn Код:
new
    bCount[MAX_PLAYERS],
    bTimer[MAX_PLAYERS];

public OnPlayerDisconnect(playerid, reason)
{
    bCount[playerid] = 0;
    KillTimer(bTimer[playerid]);
    return 1;
}

CMD:send(playerid, params[])
{
    new repeat, message[128];
    if (sscanf(params, "is[128]", repeat, message)) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    else if (repeat < 1) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    bTimer[playerid] = SetTimerEx("Broadcast_Timer", 10000, true, "is", repeat, message);
    return 1;
}

forward Broadcast_Timer(repeat, message[]);
public Broadcast_Timer(repeat, message[])
{
    bCount[playerid]++;
    SendClientMessageToAll(-1, message);
    if (bCount[playerid] == repeat)
    {
        KillTimer(bTimer[playerid]);
    }
}
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#5

Quote:
Originally Posted by Stinged
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pawn Код:
new
    bCount[MAX_PLAYERS],
    bTimer[MAX_PLAYERS];

public OnPlayerDisconnect(playerid, reason)
{
    bCount[playerid] = 0;
    KillTimer(bTimer[playerid]);
    return 1;
}

CMD:send(playerid, params[])
{
    new repeat, message[128];
    if (sscanf(params, "is[128]", repeat, message)) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    else if (repeat < 1) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    bTimer[playerid] = SetTimerEx("Broadcast_Timer", 10000, true, "is", repeat, message);
    return 1;
}

forward Broadcast_Timer(repeat, message[]);
public Broadcast_Timer(repeat, message[])
{
    bCount[playerid]++;
    SendClientMessageToAll(-1, message);
    if (bCount[playerid] == repeat)
    {
        KillTimer(bTimer[playerid]);
    }
}
Thanks, i will see if this works.
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#6

Quote:
Originally Posted by Stinged
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pawn Код:
new
    bCount[MAX_PLAYERS],
    bTimer[MAX_PLAYERS];

public OnPlayerDisconnect(playerid, reason)
{
    bCount[playerid] = 0;
    KillTimer(bTimer[playerid]);
    return 1;
}

CMD:send(playerid, params[])
{
    new repeat, message[128];
    if (sscanf(params, "is[128]", repeat, message)) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    else if (repeat < 1) return SendClientMessage(playerid, -1, "Usage: /send [repeat] [message]");
    bTimer[playerid] = SetTimerEx("Broadcast_Timer", 10000, true, "is", repeat, message);
    return 1;
}

forward Broadcast_Timer(repeat, message[]);
public Broadcast_Timer(repeat, message[])
{
    bCount[playerid]++;
    SendClientMessageToAll(-1, message);
    if (bCount[playerid] == repeat)
    {
        KillTimer(bTimer[playerid]);
    }
}
It doesn't work.. It just says like random parts of the message everything else works except the message..
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