03.09.2014, 16:59
when i /q the player can't see my vehicle why?
how i can change it? + rep who help me!
how i can change it? + rep who help me!
public OnPlayerDisconnect(playerid, reason)
{
if(IsPlayerNPC(playerid)) {
return 0;
}
paintballOnPlayerDisconnect(playerid, reason);
vehOnPlayerDisconnect(playerid, reason);
accountOnPlayerDisconnect(playerid, reason);
RPOnPlayerDisconnect(playerid, reason);
jobsOnPlayerDisconnect(playerid, reason);
trainingOnPlayerDisconnect(playerid, reason);
boxingOnPlayerDisconnect(playerid, reason);
govOnPlayerDisconnect(playerid, reason);
loggingOnPlayerDisconnect(playerid, reason);
acOnPlayerDisconnect(playerid, reason);
adminOnPlayerDisconnect(playerid, reason);
medicOnPlayerDisconnect(playerid, reason);
racingOnPlayerDisconnect(playerid, reason);
//deleteRadioURLPVars(playerid);
payphonesOnPayPhoneDisconnect(playerid, reason);
//damageSystemOnPlayerDisconnect(playerid, reason);
//weatherOnPlayerDisconnect(playerid, reason);
//evidenceOnPlayerDisconnect(playerid);
TextDrawOnPlayerDisconnect(playerid, reason);
specialItemsOnPlayerDisconnect(playerid, reason);
hungerOnPlayerDisconnect(playerid, reason);
fishingOnPlayerDisconnect(playerid, reason);
//voteKickOnPlayerDisconnect(playerid, reason);
//SpeedTrapsOnPlayerDisconnect(playerid, reason);
fpsCamOnPlayerDisconnect(playerid, reason);
SQLQueriesOnPlayerDisconnect(playerid, reason);
basketballOnPlayerDisconnect(playerid, reason);
cheatsOnPlayerDisconnect(playerid, reason);
eventOnPlayerDisconnect(playerid, reason);
return 1;
}
|
vehOnPlayerDisconnect(playerid, reason); |
for(new i=0;i<sizeof(VehicleInfo);i++) {
if(VehicleInfo[i][EVOwner] == playerid && VehicleInfo[i][EVType] == EVehicleType_Owned) {
saveVehicle(i);
VehicleInfo[i][EVType] = EVehicleType_Uninit;
clearTrunk(i);
DestroyVehicleToys(i, 0);
DestroyVehicle(i);
}
}
for(new i=0;i<sizeof(VehicleInfo);i++) {
if(VehicleInfo[i][EVOwner] == playerid && VehicleInfo[i][EVType] == EVehicleType_Owned) {
saveVehicle(i);
VehicleInfo[i][EVType] = EVehicleType_Uninit;
clearTrunk(i);
DestroyVehicleToys(i, 0);
DestroyVehicle(i);
}
}