27.08.2014, 23:42
Hola gente bueno tengo una duda como saco el pickup de la casita verde cuando alguien compra la casa?
CMD:comprarcasa(playerid, params[])
{
new string[128];
new playername[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
{
if( HouseInfo[h][hOwned] == 0 )
{
if(Info[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "Necesitas ser nivel %d para comprar esta casa.", HouseInfo[h][hLevel]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
return 1;
}
if(Info[playerid][pPhousekey] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe {FFFF00}/ayuda casa {ffffff}para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "{FFFFFF}Casa\nDueсo: {FFFC00}%s\n\nUsa /entrar para ingresar",HouseInfo[h][hOwner]);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_WHITE, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
else if(Info[playerid][pPhousekey2] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey2] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "{FFFFFF}Casa\nPropietario: {FFFC00}%s\n{FFFFFF}Nivel: {FFFC00}%d\n{FFFFFF}ID: {FFFC00}%d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN2, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
}
else
{
SendClientMessageEx( playerid, COLOR_WHITE, "Esta casa ya tiene dueсo." );
}
}
}
return 1;
}
|
Dejo el comando con el que se compra la casa:
Код:
CMD:comprarcasa(playerid, params[])
{
new string[128];
new playername[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
{
if( HouseInfo[h][hOwned] == 0 )
{
if(Info[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "Necesitas ser nivel %d para comprar esta casa.", HouseInfo[h][hLevel]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
return 1;
}
if(Info[playerid][pPhousekey] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe {FFFF00}/ayuda casa {ffffff}para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "{FFFFFF}Casa\nDueсo: {FFFC00}%s\n\nUsa /entrar para ingresar",HouseInfo[h][hOwner]);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_WHITE, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
else if(Info[playerid][pPhousekey2] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey2] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
format(string, sizeof(string), "{FFFFFF}Casa\nPropietario: {FFFC00}%s\n{FFFFFF}Nivel: {FFFC00}%d\n{FFFFFF}ID: {FFFC00}%d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN2, string);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
}
else
{
SendClientMessageEx( playerid, COLOR_WHITE, "Esta casa ya tiene dueсo." );
}
}
}
return 1;
}
|
CMD:comprarcasa(playerid, params[])
{
new string[128];
new playername[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
{
if( HouseInfo[h][hOwned] == 0 )
{
if(Info[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "Necesitas ser nivel %d para comprar esta casa.", HouseInfo[h][hLevel]);
SendClientMessageEx(playerid, COLOR_WHITE, string);
return 1;
}
if(Info[playerid][pPhousekey] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe {FFFF00}/ayuda casa {ffffff}para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
else if(Info[playerid][pPhousekey2] == INVALID_HOUSE_ID)
{
if(Info[playerid][pMz] < HouseInfo[h][hValue]) return SendClientMessageEx(playerid, COLOR_WHITE, "No tienes suficientes Mz para comprar esta casa.");
{
Info[playerid][pPhousekey2] = h;
HouseInfo[h][hOwned] = 1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
Info[playerid][pMz] -= HouseInfo[h][hValue];
SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
LoadObjects(playerid);
SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
GameTextForPlayer(playerid, "~w~Bienvenido~n~Puedes salir en cualquier momento, usando /salir en este mismo lugar.", 5000, 3);
Info[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
SendClientMessageEx(playerid, COLOR_WHITE, "Felicitaciones por tu nueva compra!");
SendClientMessageEx(playerid, COLOR_WHITE, "Escribe /ayuda casa para ver los comandos disponibles!");
SaveHouses();
OnPlayerUpdate(playerid);
Info[playerid][pVW] = h+6000;
SetPlayerVirtualWorld(playerid, h+6000);
DestroyDynamicPickup(HouseInfo[h][hPickupID]);
new ip[32];
GetPlayerIp(playerid,ip,sizeof(ip));
format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
Log("logs/house.log", string);
return 1;
}
}
}
else
{
SendClientMessageEx( playerid, COLOR_WHITE, "Esta casa ya tiene dueсo." );
}
}
}
return 1;
}