pawn Код:
stock ActiveBay(playerid)
{
if(Spectating[playerid] == 0 || PlayerInfo[playerid][OnDuty] == 0 || gTeam[playerid] != TEAM_MERC)
{
if(UnderAttack[BAY] == 0)
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(PlayerInfo[playerid][pDonator] == 1) // if is a donator, change this to your variable for donator
{
UnderAttack[BAY] = 1;
timer[playerid][BAY] = SetTimerEx("Bay", 15000, false,"i",playerid); // 15 instead of 30
Captured[playerid][BAY] = 0;
SendClientMessage(playerid, 0xFFFFFFFF,"| - Stay in this checkpoint for 15 seconds to capture! - |");
}
else // if he isnt a donator
{
UnderAttack[BAY] = 1;
timer[playerid][BAY] = SetTimerEx("Bay", 30000, false,"i",playerid); // 30 regular time
Captured[playerid][BAY] = 0;
SendClientMessage(playerid, 0xFFFFFFFF,"| - Stay in this checkpoint for 30 seconds to capture! - |");
}
if(gTeam[playerid] == TEAM_TALIBAN)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_TALIBAN_COLOR);
}
else if(gTeam[playerid] == TEAM_EURASIA)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_EURASIA_COLOR);
}
else if(gTeam[playerid] == TEAM_ARAB)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_ARAB_COLOR);
}
else if(gTeam[playerid] == TEAM_SOVIET)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_SOVIET_COLOR);
}
else if(gTeam[playerid] == TEAM_USA)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_USA_COLOR);
}
else if(gTeam[playerid] == TEAM_AUS)
{
GangZoneFlashForAll(Zone[BAY], TEAM_ZONE_AUS_COLOR);
}
//------Message-----
if(tCP[BAY] == TEAM_TALIBAN)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<TALIBAN>");
SendTeamMessage(TEAM_TALIBAN, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_EURASIA)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<EURASIA>");
SendTeamMessage(TEAM_EURASIA, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_ARAB)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<ARAB>");
SendTeamMessage(TEAM_ARAB, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_SOVIET)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<SOVIET>");
SendTeamMessage(TEAM_SOVIET, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_USA)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<USA>");
SendTeamMessage(TEAM_USA, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_AUS)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is controlled by team "COL_RED"<AUSTRALIA>");
SendTeamMessage(TEAM_AUS, green,"*Bay is under attack!");
}
else if(tCP[BAY] == TEAM_NONE)
{
SendClientMessage(playerid, COLOR_WHITE,"This flag is not controlled by any team");
}
//---------loop-------//
for(new i = 0; i < MAX_PLAYERS; i ++)
{
IsPlayerCapturing[i][BAY] = 1;
}
}
else return CaptureZoneMessage(playerid, 1);
}
else return CaptureZoneMessage(playerid, 2);
}
else return CaptureZoneMessage(playerid, 3);
return 1;
}
stock BayCaptured(playerid)
{
Captured[playerid][BAY] = 1;
UnderAttack[BAY] = 0;
KillTimer(timer[playerid][BAY]);
TextDrawHideForPlayer(playerid, CountText[playerid]);
CountVar[playerid][BAY] = 30;
GivePlayerScore(playerid, 3);
GivePlayerMoney(playerid, 5000);
TextDrawShowForPlayer(playerid, Rank1[playerid]);
new str[200];
format(str, sizeof(str),"~W~SCR: ~y~%d~n~~b~K: ~y~%d ~r~D: ~y~%d", GetPlayerScore(playerid),PlayerInfo[playerid][Kills], PlayerInfo[playerid][Deaths]);
TextDrawSetString(Rank1[playerid], str);
SendClientMessage(playerid, COLOR_WHITE,"You have earned +3 Score and +$5000 for Captureing This Area.");
//==========================================================================
for(new i = 0; i < MAX_PLAYERS; i++)
{
IsPlayerCapturing[i][BAY] = 0;
if(gTeam[i] == gTeam[playerid] && i != playerid && PlayerInfo[i][OnDuty] == 0)
{
SendClientMessage(i, 0xFFFFFFFF,"*Your team has captured "cred"Bay"cwhite"! You received +1 score for it!");
GivePlayerScore(i, 1);
}
}
//==========================================================================
tCP[BAY] = gTeam[playerid];
GangZoneStopFlashForAll(Zone[BAY]);
//==========================================================================
if(gTeam[playerid] == TEAM_TALIBAN)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_TALIBAN_COLOR);
}
else if(gTeam[playerid] == TEAM_EURASIA)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_EURASIA_COLOR);
}
else if(gTeam[playerid] == TEAM_ARAB)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_ARAB_COLOR);
}
else if(gTeam[playerid] == TEAM_SOVIET)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_SOVIET_COLOR);
}
else if(gTeam[playerid] == TEAM_USA)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_USA_COLOR);
}
else if(gTeam[playerid] == TEAM_AUS)
{
GangZoneShowForAll(Zone[BAY], TEAM_ZONE_AUS_COLOR);
}
//==========================================================================
format(str, sizeof(str),"%s has captured Beach Shack for team %s", pName(playerid), GetTeamName(playerid));
SendBoxMessage(str);
return 1;
}
stock LeavingBay(playerid)
{
Captured[playerid][BAY] = 1;
UnderAttack[BAY] = 0;
KillTimer(timer[playerid][BAY]);
TextDrawHideForPlayer(playerid, CountText[playerid]);
CountVar[playerid][BAY] = 30;
GangZoneStopFlashForAll(Zone[BAY]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
IsPlayerCapturing[i][BAY] = 0;
}
SendClientMessage(playerid, red,"*You have been failed to capture this zone!");
return 1;
}
forward Bay(playerid);
public Bay(playerid)
{
BayCaptured(playerid);
return 1;
}