Quote:
Originally Posted by iAbsolut
Manda por aqui -.-
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if (IsVehicleAirVehicle(vehicleid) == 0)
if (APlayerData[playerid][PlayerClass] != ClassPolice)
CheckPlayerSpeeding(playerid);
//--
switch (GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case VehicleDFT30:
{
if(IsVehicleDrivingBackwards(vehicleid))
{
if(AVehicleData[vehicleid][InReward] == 0)
{
AVehicleData[vehicleid][RewardLeft] = CreateObject(19281, 0, 0, 0, 0, 0, 0, 80);
AVehicleData[vehicleid][RewardRight] = CreateObject(19281, 0, 0, 0, 0, 0, 0, 80);
AttachObjectToVehicle(AVehicleData[vehicleid][RewardLeft], vehicleid, 1.000000, -5.499997, -0.499999, 0.000000, 0.000000, 0.000000);//Rй direita DFT30
AttachObjectToVehicle(AVehicleData[vehicleid][RewardRight], vehicleid, -1.000000, -5.499997, -0.499999, 0.000000, 0.000000, 0.000000);//Rй esuerda DFT30
AVehicleData[vehicleid][InReward] = 1;
}
}
Ainda n Ajudo quando ajudar dou Rep ok