SA-MP 0.3z R4 server update
#81

Thank you!
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#82

Thanks Kalcor.
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#83

NICE
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#84

Kalcor please release samp0.3zwindowsserver 1000 players .
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#85

I have a problem with new onplayercallback
Код:
public OnTrailerUpdate(playerid, vehicleid);
how to solve that ?
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#86

Quote:
Originally Posted by sTreamE
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Kalcor please release samp0.3zwindowsserver 1000 players .
Good idea
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#87

Can the SA-MP Download page be updated? It still has server version 0.3z-R1.

I just had someone who asked why my script wasn't working for him. It turned out his host had updated his server, to what he thought was R4, but he actually downloaded R1 from the link above.
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#88

Can someone give me a good example of how and why to use OnTrailerUpdate?
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#89

Quote:
Originally Posted by BeckzyBoi
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Can someone give me a good example of how and why to use OnTrailerUpdate?
e.g to block car teleporters
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#90

Quote:
Originally Posted by Kar
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e.g to block car teleporters
Quote:
Originally Posted by Kalcor
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- Additional sanity checks have been added to the trailer validation on the server.
Isn't that what that is?
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#91

If someone has that hack. Please Send me via PM. I Want to see how OnTrailerUpdate gets called. and how to block that hack/cheat. (Sorry for talking about these things/but this is very important to server owners/I'm sure i will receive infraction(s))
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#92

Like always, Thankful and awesome
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#93

Quote:
Originally Posted by SW1FTmeister
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Thanks, fast update!

PS: Remove the ";" from the callbacks as it can confuse the newer scripters.
Trolled me whole time but is ok now
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#94

Quote:
Originally Posted by sTreamE
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Kalcor please release samp0.3zwindowsserver 1000 players .
I wonder why you need 1000 players on windows servers, you should use Linux, because is more stable than Windows in this things !
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#95

Awesome new callbacks. Thank you Kalcor!
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#96

It's weird, only 2 functions, they didn't even fix the problem with Kick function which is faster than SCM.
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#97

Quote:
Originally Posted by ShoortyFl
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It's weird, only 2 functions, they didn't even fix the problem with Kick function which is faster than SCM.
He didn't fix it since it was intended. This has been said multiple times...
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#98

Quote:
Originally Posted by ShoortyFl
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It's weird, only 2 functions, they didn't even fix the problem with Kick function which is faster than SCM.
Yeah, 2 callbacks which will help you to defend your server from trolling players who would like to have fun and mess around with vehicles and other stuff.
So many people asked about kick function, use a simple timer to send those messages.
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#99

I know that, and I'm not complaining about that, I'm just pointing the obvious.
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Kick/Ban functions were intend to be faster to improve server's security. Suppose that you're using an anti-spam which kicks with a delay by showing the message to the spammer while being kicked as well as to others. If your maximum spam count is up to 5 and in case if you're delaying the kick, the spammer would be able to spam at least for more than 8-10 times. Or else if you might need to return it and avoid the chat/cmd or whatever it is.
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