[Plugin] Shoebill 1.1 - SA-MP Java Development Kit

yes i am, after removing command register, it worked, but without commands xD
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Please show me, how you register the commands.
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Tutorial for this?
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Yes, you can try this tutorial here:
https://sampforum.blast.hk/showthread.php?tid=508509
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Quote:
Originally Posted by 123marvin123
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Yes, you can try this tutorial here:
https://sampforum.blast.hk/showthread.php?tid=508509
Tutorial for netbeans?
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Код:
private PlayerCommandManager commandManager;
Код:
		eventManager = rootEventManager.createChildNode();
		
		commandManager = new PlayerCommandManager(eventManager);		
		commandManager.installCommandHandler(HandlerPriority.NORMAL);
		commandManager.registerCommands(new PlayerCommands())
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Quote:
Originally Posted by CoaPsyFactor
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Код:
private PlayerCommandManager commandManager;
Код:
		eventManager = rootEventManager.createChildNode();
		
		commandManager = new PlayerCommandManager(eventManager);		
		commandManager.installCommandHandler(HandlerPriority.NORMAL);
		commandManager.registerCommands(new PlayerCommands())
Show me the resouces.yml & shoebill.yml, please
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resources.yml
Код:
repositories:
  - id: central
    url: http://repo1.maven.org/maven2/nl67320083...2.58095055  - id: gtaun-public-repo
    url: http://repo.gtaun.net/content/groups/pub...2.58095055  - id: sonatype-oss-snapshots
    url: https://oss.sonatype.org/content/reposit...2.58095055# When to update cache?
# Options: always / daily / interval:[minutes]
cacheUpdatePolicy: always

# If Maven checks for Updates or use old artifacts
offlineMode: false

# Your needed runtimes
runtimes:
  - net.gtaun:shoebill-runtime:1.0-SNAPSHOT

# Additional plugins
#plugins:
 # - net.gtaun.mk:mk-plugin-manager:1.0-SNAPSHOT
#  - net.gtaun.shoebill:example-vehicle-manager-plugin:1.0-SNAPSHOT

# Your gamemode
gamemode: newdimension-0.0.1-SNAPSHOT
shoebill.yml
Код:
# Shoebill foldername
shoebillPath: shoebill

folder:
    bootstrap: bootstrap
    repository: repository
    libraries: libraries
    plugins: plugins
    gamemodes: gamemodes

# Let dependencymanager try to resolve needed dependencies
resolveDependencies: true

# Allows to override the artifact from maven repo with local file
allowArtifactOverrideIgnoreGroupId: true

# See: http://en.wikipedia.org/wiki/Windows_cod...erCodepage: 1252

# Custom maven path
#customRepositoryPath: ''
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If you don't use maven in your project, you need to resolve all the dependencies yourself. So you have to add shoebill-common to the runtimes.

- net.gtaunhoebill-common:1.0-SNAPSHOT
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I owe you one
Now, there is another problem not all events works, for example PlayerWeaponShotEvent never calls
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Maybe you forgot to register the handler?
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I'm currently not near PC where I coded, but I've registered event same as OnPlayerConnect, and die and etc, all works fine all but this one xD
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Okay, make sure that you use the latest API. Maybe you can post the code you used later.
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Код:
eventManager.registerHandler(PlayerWeaponShotEvent.class, (e) -> {
			Player pPlayer = e.getPlayer();
			pPlayer.sendMessage(Color.GREEN, "SHOT!!!");

			WeaponModel wModel = e.getWeapon();
			PlayerInventory playerInventory = Inventories.pInventory.get(pPlayer.getId());
			
			pPlayer.sendMessage(Color.GREEN, "SHOT!!!");
			pPlayer.sendMessage(Color.GREEN, "Before: %d", playerInventory.getWeapon(wModel).getAmmo());
			if (playerInventory.getWeapon(wModel).getAmmo() <= 0) {
				playerInventory.giveWeapon(pPlayer, wModel, 0);
				pPlayer.sendMessage(Color.GREEN, "Out of ammo.");
			} else {
				playerInventory.giveWeapon(pPlayer, wModel, playerInventory.getWeapon(wModel).getAmmo() - 1);
			}
			
			pPlayer.sendMessage(Color.GREEN, "After: %d", playerInventory.getWeapon(wModel).getAmmo());
		});
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Looks good. Are you sure that you use the latest shoebill-api artifacts on your server?
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Quote:
Originally Posted by CoaPsyFactor
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resources.yml
Код:
repositories:
  - id: central
    url: http://repo1.maven.org/maven2/nl67320083...0.52411899  - id: gtaun-public-repo
    url: http://repo.gtaun.net/content/groups/pub...0.52411899  - id: sonatype-oss-snapshots
    url: https://oss.sonatype.org/content/reposit...0.52411899# When to update cache?
# Options: always / daily / interval:[minutes]
cacheUpdatePolicy: always

# If Maven checks for Updates or use old artifacts
offlineMode: false

# Your needed runtimes
runtimes:
  - net.gtaun:shoebill-runtime:1.0-SNAPSHOT

# Additional plugins
#plugins:
 # - net.gtaun.mk:mk-plugin-manager:1.0-SNAPSHOT
#  - net.gtaun.shoebill:example-vehicle-manager-plugin:1.0-SNAPSHOT

# Your gamemode
gamemode: newdimension-0.0.1-SNAPSHOT
shoebill.yml
Код:
# Shoebill foldername
shoebillPath: shoebill

folder:
    bootstrap: bootstrap
    repository: repository
    libraries: libraries
    plugins: plugins
    gamemodes: gamemodes

# Let dependencymanager try to resolve needed dependencies
resolveDependencies: true

# Allows to override the artifact from maven repo with local file
allowArtifactOverrideIgnoreGroupId: true

# See: http://en.wikipedia.org/wiki/Windows_cod...erCodepage: 1252

# Custom maven path
#customRepositoryPath: ''
Please change "runtimes" section to:

Код:
runtimes: 
  - net.gtaun:shoebill-runtime:1.0-SNAPSHOT
  - net.gtaun:shoebill-common:1.0-SNAPSHOT
I guess the reason is because your gamemode jar does not contain maven dependency info, so you need to manually add the dependency library(shoebill-common) to resources.yml .
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Because all the dependencies were already resolved. Thats not a problem, or is your gamemode not working?
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Ah, it wasn't working... But the problem was elsewhere and I finally found it. Also, I managed to setup a batch file to create a jar.


Where should I add the MySQL connector? Should it be in the libraries folder?
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Another question here. Can I add my own methods to Player class? Well I extended the interface and kept the same name.

Let's say I add some get method... So when will it actually be defined?
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You can create your own class, and implement player into it, and in that class add your methods
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